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5.8

Sunset Review | GameInformer

GameInformer:

Pacing can make or break any narrative. This is a common struggle in all writing – authors have keep their audiences interested. With limited gameplay and little interaction, everything in Sunset hinges on the story and its next move. For such a fresh and intriguing concept, the unexciting gameplay and snail pace of this first-person exploration title don't do the subject matter any favors, bringing down the entire experience.

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gameinformer.com
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Game Under Podcast Episode 78

In episode 78 of the Game Under podcast, Phil Fogg updates his impressions of Fallout 4, cheesing the game like a traumatised Bethesda vet. Tom Towers offers his final thoughts on The Witcher 3: Hearts of Stone, and retracts some of his previous statements about Wild Hunt. They both go over The Graveyard (limerick or interactive critique of Cormac McCarthy's The Road) and Sunset (is Leigh Alexander a CIA plant?).

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gameunder.net
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Tale of Tales Returning to Kickstarter After Sunset Disappointment

Marcus Estrada writes: "Recently, long-time developer Tale of Tales revealed that they were no longer pursuing commercial video game production. Although they ran a successful Kickstarter for Sunset, it failed to attract much attention from the gaming populace after launch. This huge misstep caused the development team to reevaluate their work and decide that they were not going to make games for the "mainstream" any longer."

Godmars2903176d ago

Hard to imagine them doing anything that's directly game related given the tantrum they threw. The utter lack of faith and disrespect they showed the gaming community.

Somebody3176d ago

Indie devs are the darlings of the gaming industry at the moment but I just can't stand the childish attitude some of them show when things go south.

SquidBuck3176d ago

Remember Phil Fish lmao, he started it.

phoenixwake3176d ago

It's sad to see the idea of independent development get besmirched by self-important hipster types. For every "Indie" we get like Tale of Tales or Phil Fish, there are a dozen really consumer-oriented, responsible and polite devs that are doing their best and want no association to those kinds of unprofessional people.

DLConspiracy3176d ago

Wasn't this that SJW game that made a huge deal about it's self being PC? I was just talking about this game earlier with someone.

Cy3176d ago

Pretty much. From the start it was pretentious and preachy and I'm not surprised it tanked.

MoveTheGlow3176d ago

They're stopping producing commercial games and focusing on the kinds of art games they've made in the past. Which seems like a good idea, because as they learned, making these kinds of games takes a lot more money than you think for far less sales than you'd expect.

But hey, Luxuria Superbia was cool, alright?

phoenixwake3176d ago (Edited 3176d ago )

I'm hoping that people don't flock blindly to these fellows after the atrocious public meltdown they had. I don't care what product you offer, you never publicly spew hate speech to your audience. Never, ever, ever.

Some choice quotes:

"Hahaha. I'm so free. Look at me. I can say FUCK GAMES! FUCK GAMERS! FUCK THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!"

"Perfect. Goodbye, gamers! May you die in the same agony that you caused to thousands of defenceless virtual creatures."

Source:
http://www.breitbart.com/bi...

Cy3176d ago

Oh god, they thought their SJW, "oh look at our non-white, non-male main character and ignore our crappy gameplay and boring, full of itself story" games were mainstream? Lol. I almost can't wait to see what kind of crap they think is "niche".

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Hey Poor Podcast Episode 36: Multitool Via Batmobile

Jay Petrequin, Adam Foster and Gary Swallow discuss Batman: Arkham Knight's PC mishaps, Minecraft Story Mode's weird existence, the ultimate failure of Sunset and what that means, and more.

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heypoorplayer.com