Did we learn anything from Google Glass? It looked really cool when it debuted, but quickly we realized that constantly wearing a camera on your head can be a bad idea. Even from the start, many of us knew that only the most devoted cyber-connected consumers would actually use the device.
Yet the tech industry continues to buzz about new sets of head-mounted virtual reality (VR). Games might sustain investments in these new peripherals, just like we saw for Wii and Kinect, but we haven’t seen any other examples where wearing a headset is clearly worth the bother. Facebook’s acquisition of Oculus is ostensibly to become a social platform in VR despite that such goggles may be perceived as somewhat anti-social in the real world. Google’s investment in Magic Leap generated a fantastic video of an alien invasion of a modern office which saved the user from tedious interactions with a floating email app. Most recently, Microsoft showed a demo of Hololens, being billed as a next-generation computing platform – looking a lot like a twenty-first century version of 1995’s Microsoft Bob.