Magicka 2 is at its best in cooperative play. It plays better with two than with one, it plays better with three than with two, and it plays better with four than with three. Unfortunately, it doesn’t really shine with any number. It never becomes that game that I want it to be. All through the campaign, my prevailing thought was “I hope that the next enemies are more fun to fight,” and the only difference was that when I had friends in the room or over PSN, those thoughts were said out loud instead of internalized.