With over 40 million players, the dev's spokesperson says the title clearly "spoke to consumers"
The bottom line is that with mobile gaming these products reach an audience of casuals that PC and consoles can't even come close to. I don't think it has anything to do with SimCity BuildIt being that good (not that it isn't, I don't know as I've never played it) so much as that reach factor.
i played tht game and seriously its a very good game and one of the few games with justified IAPs. not sure if it has changed now since havnt played for some time, but still it could be popular even if it was for pc i think
This series needed a shot in the arm and if mobile is what did it then so be it.
I liked it for a while but just like every mobile game similar to it after a certain point it gets so grindy I deleted it. It has nothing on a real Sim City game though and was mostly just a typical (if better done) mobile city builder that required better maintenance skills to grow..
Surprising? No. Depressing? Yes.
After the disaster of the last simcity game this is going to be only place we will ever see a simcity named game again, and it's nothing like simcity.
And going off this logic that horrible dungeon keeper mobile game is the best dungeon keeper game out there -_- It's easy for your game to reach millions of players when it's "free". It's even easier to reach that audience when your game is designed to be played on the toilet or while waiting in line for stuff. I don't consider these games, just tools to help the time pass. Whereas an original gameboy, while yes you can use it while on the toilet or waiting in line, had some actual games with gameplay.
No wonder, because it works and all.
Wonder if EA will attempt another Simcity on PC after Cities Skylines eembarrassed them by making one of the best city builders I've ever played.
Popular != Quality The game can be as popular as Justin Beeber and the Kardashians combined... but its just as shallow aswell.
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