The Making Of Body Harvest

"Development Hell" is a well-known term for the painful gestation of a Hollywood movie. Whether modern AAA games suffer the same problems from concept to release, I don't know personally but I am certain that they do. I am currently reading Tales From Development Hell, and whilst the movie industry is not the games industry, there are some themes I'm finding painfully familiar. I previously wrote about Hired Guns and the freedom it offered me in writing. Body Harvest proved to be the antithesis. I didn't find it to be the most enjoyable of projects, and I wasn't alone. DMA itself, in contrast to the early days, wasn't an entirely happy place to work at that time.

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