PSP Hyper reports:
"I found Patapon to be extremely hard at time, remember the Desert Crossing stage? Phew… it prompted Sony to explain the level in their official blog and took me hours to figure things out. Good that in the Weekly Famitsu interview on Patapon 2, which has been put online today, designer Hiroyuki Kotani acknowledge that some parts of the game are challenging and players have complained it to him. In Patapon 2, which is still a working title, the developers will introduce some buffers for mistimed beats so that players will be warned when they start to make mistakes. More from the interview after the jump."