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Too Human Did Not Take Ten Years

"Too Human's release on the Xbox 360 is edging closer and closer and with that, TGR sat down with Silicon Knights CEO Denis Dyack at this year's E3 to talk about the upcoming release of Too Human. One assumption that everyone makes in regards of Too Human is how long it took to develop, starting on the Playstation 1 and finishing up on the Xbox 360 with ten years of development time. We thought it was about time we got to the bottom of this and asked Denis himself."

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ry-guy3681d ago

But people will still say it took 10 years, regardless.

That is the way this media is.

green3681d ago (Edited 3681d ago )

This is my comment in a previous Too Human article

"Too Human was originally in development for the PlayStation as an action game on multiple disks. It was shown at E3 1999, but shortly before its completion Nintendo announced an exclusive partnership with Silicon Knights(they became a second party dev studio for Nintendo), and the game was moved to the Nintendo GameCube in 2000.

A teaser trailer was shown at Space World 2000 showing what appeared to be a re-building of the PlayStation game. The game never surfaced.Development on Too Human then ceased and they went on to other projects namely Eternal darkness and Metal gear Solid: twin Snakes for the Nintendo Gamecube.

In 2005 Silicon Knights and Microsoft announced a partnership to develop Silicon knights trilogy for the 360.So as you can see 5 years of inactivity on Too Human because they where working on other projects.

And also, if Sony announces in 2015 that 8 Days and The getaway are being developed as launch games for the PS5 in 2019.Will you say that those games have been in development for 10 to 11 years come 2019?Would you choose to ignore the put on hold/cancellation date of 2008 to 2015?

Let me give you another example.lamborghini wanted to make a small supercar in 1990 to sit under the Diablo.they commissioned an Italian coach builder (i think it's Pininfarina, but not 100%) to design a concept car, which he did.

Funds became low for them and development stopped and recommenced when Audi took control of Lamborghini in 1999.The project was then revisited and the Gallardo was launched in 2003,completely different from the original proposal apart from the fact that it was an entry model with 4wd.If you ask lamborghini when development started they will tell you it started in 1999.

You can not add the years of inactivity as development time."

deeznuts3681d ago

Too Human the IP has been in development for 10 years. Too Human for the 360 has not.

dan-boy3681d ago

only the worst fanboys claim that. perhaps they think too human runs on a ps1 engine aswell?

anyway, just hurry up and release this great game. the demo is awsome, and i want this now

HateBoy3681d ago

Yes, the demo was really great, and thanks to a guy called "highwayman" who showed me how to unlock the defender its even better than SK intended it to be. Thanks again man!

+ Show (1) more replyLast reply 3681d ago
supahbad3681d ago

cause if it took ten years to make they might have had enough time to make it good, lol jk jk

thor3681d ago

No game takes 10 years. They could not possibly have predicted the future limitations of hardware 10 years ago. The concept was thought up 10 years ago, sure, but actual full-time development could not properly have started until they knew what console it was going to be on and the specs of that console.

slugg3681d ago

Have you ever heard of Duke Nukem Forever? First release date was listed as 1997, still in development for possible release this holiday... its been an industry joke for, well, 10 years going on 11 now!

Erasmus3681d ago

that's an interesting revelation, considering everyone says that it was in development for a decade.

fafoon3681d ago

But give it ten minutes in the Xbox
And KABOOOOOOOOOOOM !!!!!!!!!!

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