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Gamasutra: NetDevil's Brown On Learning From Mistakes For Jumpgate Evolution

For the past ten years, Colorado-based developer NetDevil has focused almost exclusively on MMOs.

Its first project, Jumpgate: The Reconstruction Initiative, a space flight combat MMO, is still in operation. Its second, auto combat MMO Auto Assault, which saw a troubled release with publisher NCsoft, is not.

In addition to the fairly high-profile LEGO Universe MMO it is developing, NetDevil is now also working on a more personal project, a successor to the game its company was first founded to develop.

Jumpgate Evolution, remarkably being produced by a staff of about thirteen, is a sequel to the original Jumpgate and is planned for release in early 2009. Gamasutra sat down with co-founder Scott Brown to discuss the company's goals for the game, the importance of keeping focus in game design, and what NetDevil learned from Auto Assault.

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