Where once the mighty subscription mmorpg was king over all it surveyed, the scrappy free-to-play model was not to be denied. The initial f2p mmos were normally nothing more than money pits that nickel and dimed players to death, forcing them to buy the most basic items in order to play the game. Those days are long gone, but there are those who wonder how the current state of f2p monetization for mmo games can be sustained. One such person is the president of Nintendo, Satoru Iwata, and he recently proclaimed that he wants the company to shift away from the current model in use. Can Nintendo actually change the f2p monetization model?