Released in 2003, Sands of Time was helmed by Patrice Désilets (who would later go on to create Assassin’s Creed) and Prince of Persia's original creator, Jordan Mechner. The game eschewed typical platformer mechanics despite living in the genre. Players still had to navigate platforms and obstacles, but the way you approached it was unlike anything before it.
Players ran along walls, climbed like a parkour expert, and swung and flipped from location to location. Rather than being reliant on the precision of your jumps, making your way from the bottom of a location to the top (or the reverse) was approached like a rhythmic puzzle of exploration. Movements were precise and specific, and the resulting display of animation continues to be awe-inspiring more than a decade later.