The cult of David Lynch has had almost forty years to expand, so it was probably inevitable that his aesthetic would influence other artists. And of course, cinema has seen its fair share of Lynch devotees-turned-directors, churning out post-Mulholland Drive freak-outs. But Lynch’s shadow stretches well beyond the parameters of Hollywood, and the impact he has had on games has been surprisingly widespread and profound. There’s no shortage of designers happy to announce that influence through overt homage. Hideo Kojima included a direct reference to Eraserhead in his recent Silent Hills playable teaser by dropping Henry and Mary’s pathetic monster-baby in a bathroom sink. The televisions in Remedy Entertainment’s Max Payne broadcast episodes of Address Unknown, an in-game program featuring a backward-talking flamingo in a red-and-white striped room. And Deadly Premonition so closely resembles the first season of Twin Peaks that it often feels like a fever-dream remake, treading perilously close to the line between brilliant homage and actionable copyright infringement.