YouTube’s member ‘CryZENx’ has released a video showing a tech demo for NVIDIA’s Hairworks tech in Unreal Engine 4
Great. Now lets work on it not sucking up 20+ frames when its on. Thanks.
Indeed, from a developer's perspective I thought "wow this is great tech that probably will not be able to run on Consoles and Most PC's for next few years." In fact, just rendering this hair, the guy in the video's FPS counter is like 37-ish. It's not realistic to use yet in gameplay.
This is already used in pc. The witcher 3 has this, the video just shows it being used in Unreal Engine 4. It does require optimisations though.
Hmm you must only be playing games on consoles.
bored? smoke some trees and watch this video
By trying to make each strand move individually, it actually makes it look more like jiggly spaghetti and less like hair.
yeah, it doesn't clump up like it does in real life, limiting the movement of large sections of hair, depending on the hairstyle.
40fps in a demo with just a head, no texture, no world, no AI, no input.
it's on keplar gpu(not the fastest on either) that sum it up i guess if it were on maxwell it will be 60+fps no doubt.
You're wrong you'll need a titan x to get 60 average a 970 wouldnt get 60 average but the 980 might, the reason it runs low on kepler is because hairworks hasnt been optimised for kepler but NVIDIA have a driver update coming soon specifically for kepler based gpu's.
That what i said so what am i wrong about? 970 is way better than 780 That creator is using. Hell i didn't even say 970 will get 60fps ,can't you read?? Titan x use maxwell so it will be more than enough to run this test in 60fps.
Keep in mind it's like half a dozen heads among a few other "things". Either way you have a good point.
This still look amazing especially for someone who is starting out using Unreal Engine 4
In a world far off, one man faces off against a horde of freshly shampooed and conditioned monsters.
WOW 30-40 FPS for hair physics
It's a start and in 5 years will most likely be sorted.
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