Cloud Gaming Done Correctly Could Be Huge, "Incredibly Kickass"

Roll 7's Thomas Hegarty talks about the potential that the cloud holds for gaming.

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DarkOcelet1266d ago

I will believe it when i see it.

Relientk771266d ago

Yeah we'll see. Show me.

MrSec841266d ago

Me too, not sure why anyone would disagree with Dark and Relient's comments, so far it is all talk, there's been no visual proof of it.

I know for a fact that any tasks that need to be rendered in within tiny millisecond intervals can't be handled by cloud networks, they just can't react quick enough.

Any baked in elements of a scene is fine, allowing those to be rendered by the cloud would in itself be awesome and you could basically have real time pre-rendered portions of a game world, with gorgeous visuals, but any parts of that scene that need to be changed very quickly would need to be dealt with by your local hardware, like a huge building in battlefield and any areas of the world that undergo quick changing damage, that needs to be handled locally.

It's basically a matter of using the right hardware, for the right jobs.

The cloud can help for sure, but it has it's place.
Anyone thinking the Cloud can do it all and you won't have any huge performance, latency issues if you go full cloud needs to do their research and realize it has it's limitations.

OhReginald1266d ago


that video is just awful. First of all that is an 11 year old game and second of all its textures have been reduced to ugly flat polygons. If that is the future of cloud gaming, count me out.

Utalkin2me1266d ago (Edited 1266d ago )


Not only would that be unbearable to play. Its done by a college research. They are not in it for the money, strictly to learn and research. No mention of latency or anything.

Fireseed1266d ago


it's a technology demonstration applied to a now completely open source game. Somehow I'm not surprised Duke University didn't fund the development of a brand new AAA game with cutting edge graphics just to demonstrate their backend technology...

dcbronco1266d ago (Edited 1266d ago )

Hey Darth. Didn't Duke have a partner on that project. Oh yeah, it's Microsoft. Doubt if you like. Cloud compute is the future. Even Sony knows it. Reginald probably doesn't stream online or even download videos. I remember when people said they would never watch recorded video online. And now Mark Cuban is rich.

You would think it doesn't need to be pointed out again but it seems it does. Technology moves on. Some of these doubters thought the PS3 was future proof. There is a huge lack of understanding how to utilize something intelligently. The cloud can generate the world in the distance. Or in the next room and load it for you. Games where every door actually opens to something.

Plus there is the complete lack of awareness of the whole picture. The amount of information they can compress is using a pipeline that is constantly growing. Phones will provide gigabit service by 2020. The main ISPs are losing their main source of income. Cable. At the same time Google is spreading their fiber network along with others. Others will follow HBO and offer streaming services. Cable companies will become strictly ISPs. The big ISPs only need to spend a little more money to offer what Google does and HBO and Netflix are forcing them to do it. Along with the new FCC chairman, who we should all applaud.

In addition to all of that, Microsoft isn't just waiting on anyone else. The are laying undersea fiber of their own in partnership with a couple of companies that do that work all over the world to guarantee they have quality service to their data centers. All of the technology needed is converging and will come together sooner than people think. And doubters will look like blind men.

Here's a couple of links you might find interesting.

Utalkin2me Colleges are only in it for the money. Hate to break it to you like that. But it's true.

jonnydoe1266d ago (Edited 1266d ago )

I would think your arguments would work better for an actual game streaming future, not necessarily cloud compute. Although cloud compute is a good idea, the future looks like a game streaming future. Much like the way videos and television is going.

Since Sony owns the major patents for those they are in a pretty good position for gaming's future. But so is Microsoft in many ways.

dancerOfDeath1266d ago

lol.... fireseed... breath of fresh air to see someone using basic reason.

dcbronco1266d ago

Jonnydoe the thing is Microsoft is actually working all angles. I don't know if you saw their predictive streaming tech. If you're streaming that helps in that arena. But compute is the real future. If you look at the way Windows 10 works with multiple GPUs, it sees it as just GPU units with combined memory. Regardless of architecture. To me I see that, and I believe they do too, as an opportunity for local and offsite cloud computing. One of the things they have pushed lately seems to be just that. I need to look into it more but that is what it seems to be.

But I believe it will go beyond data centers at companies. I believe it will include home networks. Including Xbox. If you look at their Continuum technology where what you do on one device seamlessly switches to another I believe that is an opportunity to use resources from another machine to assist Xbox One. Whether it be a PC or a tablet. Maybe even a phone.

I brought up the idea sometime ago on beyond 3d forums. Ultimately it was agreed that it might be possible. But no one liked the idea of having to program for that. But that was before it was announced that Windows 10 only sees assets. So really it seems they don't have to program for it.

I also believe we may move away from developers doing all of the physics work and more towards a middleware model. What I mean by that is like"Real Tree" I believe it's called. The middleware that created lifelike foliage. This is another reason I believe Microsoft wanted always on. Say you're playing Alan Wake 2. Hopefully. You need a tornado. The game is rendered locally, but is mirrored on a server. The server knows where everything is, determines the path for the tornado sends it and the resultant destruction solutions to the console for implementing.

That Duke demo was one mb. I doubt anyone who games only has a 1mb connection. In this area the average has to be 30 and that might be low. I think people are focused too much on end game to consider the vast space in-between. There is so much that can be done between now and everyone having GB service.

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lemoncake1266d ago (Edited 1266d ago )

Good to know you already believe it then since it's already been shown numerous times already. Now we just waiting on the games to make use of it all.

MasterCornholio1266d ago

Pretty much.

Less talk and more action.

I'll give them a chance though.

KnowledgeIsPower1266d ago

Cloud is evil, cloud is bad, don't bother innovating or even trying to because your all evil, moving things forward is scary so it has to be evil

big bad cloud

dcbronco1266d ago

Cavemen gonna hate.

F--- Grock and his da-- wheel.

LifeInNZ1266d ago

Cloud is essentially remote compute, that is, where the processing is done on a computer/server other than the one you are using. We have all seen remote compute being used in the likes of SharePlay and PS Now.

The evidence is there and it works.

kneon1266d ago

Shhh!! You'll burst the marketing bubble that makes "cloud" seem magical :)

Yes remote computing works just fine, the problem is that too many people have internet connections that are too slow, have high latency or low data caps.

Because of that you wouldn't want to design a game that relies on remote compute for anything essential.

dcbronco1266d ago

Kneon are you quoting old messages from when Live first launched? I swear I've heard that exact same argument before.

sinspirit1266d ago

It works for older titles on a good and low latency ISP. If you want modern graphics at full fledged clarity on your HD TV then it's not going to be the way to go. Great idea, but it won't replace physical hardware at home for at least two decades at the earliest. Only for older titles. And, it will definitely not replace competetive gaming.

GREAT idea though. PSNow available on Samsung smart TV's now, Vita, some phones, current consoles, etcetera. I hope it makes its way to PC with an app. And, I would love the same thing with Nintendo. Ahh the nostalgia anywhere I go.

DarkOcelet1266d ago

This looks good, but sort of confirms that Crackdown will be an online only title unless we want to play with 4fps offline.

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dreadz741266d ago

then you will believe it @ E3 :)

Tapani1266d ago (Edited 1266d ago )

What we see @ E3 does not equate to the quality of the cloud gaming @ home. Sadly :(

dreadz741266d ago

Damge control early huh? how would you know perhaps it needs as little as 10 gps ...Wait till u see it and get more info b4 saying home will be different smh...

DougLord1266d ago

They will never agree

When you show it to them they will insist a super computer is hidden under the table.

If you give them a laptop with no wires, they will insist you are using a local 802.11 a/c connection to run it.

If you show them you are connected to a server 3,000 miles away they will ask "what about all the gamers in Indonesia with dial up" or "what about the 2 times a year my Internet is down?"

Nvidia is doing some REALLY cool things here. Onlive was too early, but in a few years you might be playing AAA games with just a wireless controller with an ARM chip in it.

Tapani1266d ago (Edited 1266d ago )

Let me defend myself a bit here: I believe it when I see it.

Regardless, I'm an advocate for streaming, i.e. Cloud gaming. Vita streams a lot of my PS4 content even today, and I'm also interested in Nvidia's new streaming tech. I'd love to stream Steam and Gog galaxy to a portable screen which I would then control seamlessly with a controller on the go.

However, at the same time, it's hard to believe I can get a decent AAA experience on a that's train going across any continent on the planet. 5G might be different, though. On paper, the ping and speed would be suitable to streaming titles like The Witcher 3 on a Shield 2 or a similar device dedicated for streaming games. Real-world applications and show floor stuff is just so far apart, that I want to remain cautiously optimistic.

Here's hoping it all works as planned!

Edit: here's a bad joke: Steam's new stream service is called "StReam!". "ha ha" you can go home now.

rainslacker1265d ago

I remember when NVidia released that video of a proof of concept which showed cloud compute, and everyone used it as proof that it could work, and was going to work for the X1.

But no one actually read the analysis of what was going on, or where it was in production. NVidia, who has been working on this tech longer than MS, said in the review that the technology, while available, was not up to the level of widespread distribution both from a server standpoint(it would require massive resources on a large scale), and from an availability standpoint(the bandwidth required on a massive scale would be prohibitive or not available). NVidia stated that the tech would be quite a ways off, and quite a ways is more than a few years, although no specific time frame was given.

Cloud compute for games could see some minor implementations, but probably nothing so major that a standard dedicated server couldn't do the same. Basically, the tech is available to everyone now, regardless of platform. The big question is, is the tech exciting or wanted enough in it's present or foreseeable future form to warrant people really getting that excited for it's implementation? It makes sense for online only games, but not all games are online only, and forcing features onto the cloud, minimal as they will end up being, is probably going to do more harm than good in selling this tech to the public.

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reversial1266d ago

Server side physics processing isn't new. Source engine has been doing this since 2004. Albeit with less gibs.

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