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Players Shouldn't Feel Like They're Being Robbed, GTA 5 Boss Says About DLC

"The more that we give consumers to do that they love doing, the more likely they are to spend money while they're doing it."

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gamespot.com
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Roccetarius927d ago

Yet, that's exactly what Take-Two has done with GTA as an example. They've been pushing people towards buying in-game things like cash, because they also reduced the payout for in-game activities.

MrBeatdown927d ago (Edited 927d ago )

I'm level 148 and have 4.75 million in the bank, a fancy apartment, a second ten car garage, a $1,000,000 Zentorno, a $1,000,000 tank, a $600,000 armored Insurgent, and $500,000 armored Karuma. And I'll get a $1,000,000 bonus, plus my heist take for completing just one more heist.

And that was all earned legitimately. No boosting in Rooftop Rumble. No car reselling glitches. Just playing the game the way it was intended to be played. It's not hard to make money.

Do daily objectives for half an hour for seven days straight and you'll have $250,000 in the bank. Do it for 28 days straight and with bonuses, you're earn a total of $1.4 million. And that's before you even take into account the money you'll normally earn from playing modes that fulfilling an objective requires. Just doing that will earn you more than enough to buy any apartment and fully modded car you want.

Do four or five heist setups and the heist itself and you can easily make a few hundred thousand in a couple hours. Simply do all the heists in order and you'll earn a $1,000,000 bonus on top of everything you make from the individual heists. Get an extra $1,000,000 if you do them with the same three partners.

A ten minute deathmatch can earn you between $5,000 and $15,000. Completing a survival can earn you $25,000 in half an hour.

It's not hard to make money, but if you just want to drive around killing and getting killed in free mode, wasting rockets blowing up insured vehicles like half the people online, you won't have squat. Put some time in and actually play the different modes, or do the easy daily objectives and you can easily afford the better stuff in the game.

Wii_nes_007927d ago

Im positive that buying and selling cars is the way the game is intended to be played. I'm also pretty sure, that if im a real life criminal, which is what your online character represents, i'm going to take the highest paying jobs, like rooftop rumble. You make it sound like being a smart gamer and utilizing to tools in the game to make you money faster is somehow wrong.

MrBeatdown927d ago (Edited 927d ago )

@Wii_nes_007

The hell are you talking about?

Rockstar never intended for you to repeatedly play the same mission over again, or hunt for unintentional exploits buying and selling cars. Hate to break it to you, but you're not a real life criminal. It's a game. Might as well act like a total assbag to other players online too, since that's what "a real life criminal" is.

If that's your idea of fun, go nuts. Risk a ban too. But don't pretend that was Rockstar's plan for the game, any more than it is for someone to find an invincibility exploit and take advantage of that.

I'm saying there are plenty of ways to make good money. Ways that aren't idiotic, mind-numbing, repetitive grinds.

You want to be a smart gamer? Get your friends, play some heists, have fun, and earn two or three million bucks.

If it's so much more preferable to boost rooftop rumble and avoid 99% of the online experience, what the hell are you even playing the game for to begin with?

AliTheSnake1927d ago

Your half hour objectives and ten minutes deathmatches, literally double, if you count in all the loading.
I envy how much money you got in the game, but I will never ever envy what you did to get there, the many days you spent sitting in front of loading screens.

MrBeatdown927d ago (Edited 927d ago )

They do not "literally double". My estimates included the loading for all but the deathmatches. And even then, it's a few minutes, tops.

Most daily objectives don't even require leaving free mode.

If loading is such a problem, it's not resolved by boosting things like rooftop rumble.

Either way, I'd much rather sit at a loading screen and distract myself with something, and balance that out with fun gameplay, rather than force myself to sit through a mind-numbing grind.

+ Show (1) more replyLast reply 927d ago
N0TaB0T927d ago

Playing Heists, I have no idea why it taken as long as it did for them to come out.

-Foxtrot927d ago

Pretty sure they try to force us towards DLC and Microtransactions in GTA Online

What happened to their great single player DLC

Oh yeah too busy doing silly little things for the online

Debaitable927d ago

You complain about online games so much maybe you should stop buying newer consoles and stick with anything that's PS1 & before.

-Foxtrot927d ago

Hey if you like paying for MT and the like fair enough but don't hate because someone speak the truth about it.

Online has ruined many great games in the past

Wii_nes_007927d ago

I don't think a game being online is what ruins a game, its micro transactions that do.

spartanlemur927d ago

Online isn't the future; it is just the evolution of multiplayer gaming. Single-player gaming is a very different market that isn't going anywhere any time soon.

warczar927d ago

Yeah, then he doesn't have to tell himself that those shitty graphics mean it's "indie".

+ Show (1) more replyLast reply 927d ago
N0TaB0T927d ago

What's worse is there's nothing about the GTA Online heists that differ greatly from the Single Player heist objectives... Which brings up how disturbingly long it taken for 'tweaks and balances'.

chrisx927d ago (Edited 927d ago )

well, Alot of devs out there clearly rob customers in broad day light in the name DLC. pathetic.

Haki1112927d ago

Another thing I hate is when they announce the game then be like DLC1 DLC 2 DLC3 will drop DAY 1 when the game releases BUY THE SEASON PASS NOW

Wii_nes_007927d ago

Micro transactions blow chunks. $60 is enough for a game.

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