UGO writes: "Monolith Productions' F.E.A.R. and its subsequent expansions received a great deal of positive acclaim from players and journalists alike. While the title fell into a number of FPS pitfalls like repetitive hallways and enemies, players still engaged the story about Alma, the creepy little psychic girl that haunted the Point Man in the first game. After Warner Brothers purchased Monolith Productions from Vivendi, the F.E.A.R. sequel had to acquire a new title to avoid any legal snafus, and thus, Project Origin was born.
Project Origin leaves the Point Man behind and players are now left in control of Michael Becket, a Delta Force operative sent to arrest Genevieve Aristide, the mysterious voice behind a number of events in F.E.A.R. Of course, things--as they do in any story--don't proceed as planned and players are presented with a whole new saga revolving around the hair-raising little girl."