UGO writes: "Ok Neverwinter Nights 2 fans, you've got your second expansion headed your way this fall and you may all be wondering what you can expect from Storm of Zehir. While you can't expect it to rock the core of Neverwinter Nights, there are a couple additions that will surely keep players invested as never before in the Dungeons & Dragons universe. If not for creating more modules for online play alone, Neverwinter Nights 2: Storm of Zehir is probably just what you need to get a good slice of D&D 4.0's lore, while sticking with the 3.5 rules.
The majority of the fiction from Storm of Zehir is ripped straight from the new 4.0 handbook. I can't claim to be savvy in all things D&D, but I've rolled my fair share of D20s to know that the rabbit hole goes about as deep as you want it to. In this latest expansion, Zehir is the god of poison, snakes, and darkness. Clearly, players can't expect to feel the warmest reception by such a deity--especially since you're out to save the world, not envelope it in some kind of terror-shroud."