Play: "Why Project Morpheus is destined to be yet another failed videogame gimmick."
So the main argument for this title is he gets sick when using oculus rift... Let's close every amusement park then, people get sick on the roller coasters!!!
Nope he cites some valid reasons to be concerned. 1. cost - too expensive - between £200 and £300 2. Lack of post release support - uses Kinect as an example. 3. Motion sickness 4. Lack of software 5. Poor graphics due to requirements to get solid frame rate in VR. and a general observation that this will be yet another gimmick for gaming. Let's hope he's wrong and Sony can work some magic on all those points.
If its £200 and works well PLUS gets PROPER support then I don't mind shelling out that money. (I assume other peripherals need to be bought too like the camera and MOVE). Sony have to do this right but there is a load of potential here.
if cheap enough and well supported OVER THE YEARS then it will succeed, a bit like everything else. It's a complete new platform so i'm looking forward to what they will do with it. Even if i had lots of fun with move controller in the first year, i regret they didn't push it and support it more. Because of this i am gonna buy morpheus before a year or 2.
Sony are using a fancy frame doubler to increase the frame rate with no extra cost to the game whether this work remains to be seen. Don't think £200 would be too expensive for a fresh gameplay experience, loads of ps4's have already been sold so for a current owner its not too much. I think the delay is more to do with getting a big game out for it as the hardware seem practically finished and could also pinch all the games coming to the rift, I wouldn't be surprised if the new David cage game turned into a Morpheus game.
People disagreeing with "Let's hope he's wrong..." Shame on you, have some faith will ya.
I miss these articles where its pure doom for a product that has yet to be released. Sarcasm Next itll be " is the playstation morpheus doomed to fail? "
@bunt-custardly Obviously you're uninformed on Morpheus. 1. That price is not bad for what you get. 2. Will have a nice lineup for it, along with alot of game getting updates to work with it. 3. Obviously it was not designed for you. 4. See #2 5. Sony will be using a frame doubler. Your lack of knowledge of Morpheus. Really makes it seem you're really trolling.
i agree generally the VR projects will be a fail ...except they go full degenerate and their library consists only from Porn games (aka Occulus)
@Utalkin2me I was actually pointing out what the author of the article was saying if you bothered reading the first post.
I have been using the Rift since August last year, at first i would turn green to the stomach, nearly a year on i feel nothing, your body will eventually get use to it. VR has a massive future be it on PC or PS4, i see people on here slagging it of on a daily basis, yet some of those people have never even tried it. Driving a car around the Nurburging in Project CARS or flying a space ship in Elite, being hunted my a xenomorph in Alien: Isolation is a massive game changer to me.
1. what peripheral has been a success in the past? 2. how much support going by history has sony given to it's peripherals? it will not become a mainstream product for a few reasons and it has to become a mainstream product if we expect decent software support for it. 1. it's a peripheral. 2. if it cost more than $100 it's going to be a hard sell to most ps4 owners 3. who is going to invest in decent games for morpheus other than smaller titles that don't have the investment to take risk for such a small audience who will buy morpheus? 4. some people get motion sickness, which could greatly impact consumers more so than 3d did. 5. it's a solo experience which may put off those who like to play games with other people.
Sony needs to have a few very good games with it at launch that screams out "Omg! I have to play and experience that Morpheus game!! At all cost!!" otherwise, it's gonna struggle. A horror game, action game and adventure game that can only be truly enjoyed on it. Btw, does anybody know if ps3 move controllers are gonna be compatible with it? Cause I still have them.
@bunt-custardly "@Utalkin2me I was actually pointing out what the author of the article was saying if you bothered reading the first post." His response was rightfully directed at you because you were the one who said this:"Nope he cites some valid reasons to be concerned". This article is making all sorts of unnecessary assumptions for the sole purpose of clicks. Lack of post release support, lack of software, poor graphics due to requirements to get solid frame rate in VR, all these things have already been addressed and A LOT of devs are excited and have committed to supporting VR. The author got motion sickness but there are numerous reports from many people who tried it and loved it and felt nothing of the sort. Is he the only person in the world that matters? Let's say 1 in 20 people get motion sickness, how would that make it a failure? These reasons are in no way valid until the release of the device and we see how it works in the public's hand. At this point all this author has are wild assumptions and theories. Clickbait, plain and simple. @Army_of_Darkness Yes the move controllers are compatible but not completely necessary. I've seen videos with people using morpheus without the move but i also remember them saying that there are games that will be better if played with the move controller also. My advice would be to keep your move controllers.
@bunt-custardly "Nope he cites some valid reasons to be concerned." You was agreeing with the article. That was the reason for my reply....smh
" Lack of post release support - uses Kinect as an example. " - is the only one I'd be worried about. Move, Kinect, Vita, even at their best the companies seem to just get bored of them and invest where the majority of their players are instead. If it gets decent support it'll be great but otherwise it'll be a bit pointless compared to the Rift (for people with decent PCs at least)
Its not even out yet at least wait for E3 for proper announcement about price and bundles etc. lack of software / lack of post release support ??? there are already games announced to support Morpheus like Project cars or ARK that s a bit stretching to talk about post release support about a year before it even released ' Poor graphics due to requirements to get solid frame rate in VR. ' is BS people need use google at least before writing stuff like that
@ Utalkin2me Yeh valid reasons but not necessarily something I agree with. Thanks for putting words into my mouth. FYI - People can present valid reasons to others without them having to agree with them. Let's give an example. Person A) "I think Sony will sell Morpheus at a low price $150 to entice more people to buy it, then make the money back from the software". A valid opinion and feasible. Person B) "I think Sony will sell Morpheus at a high price because there will be limited numbers of people wanting to buy it right away and it's a risk for them seeing as VR is new territory". Person A can see where person B is coming from but doesn't agree and vice versa. And if you weren't being such as smart ass then if you read "Let's hope he is wrong and Sony can work some magic" would suggest that's my viewpoint which you decided to ignore.
I don't think they are valid reasons: "1. cost - too expensive - between £200 and £300" 1a. too expansive compared to what? the Apple watch? the console? the Oculus Rift? to tomatoes? in-comparison to the tech on offer? "2. Lack of post release support - uses Kinect as an example." 2a. No one knows what support it will get as of yet, especially support outside of gaming. "3. Motion sickness" 3a. Not everyone gets motion sickness. "4. Lack of software" 4a. we dont know this. "5. Poor graphics due to requirements to get solid frame rate in VR." 5a. we don't know this yet either as it will based on game per game basis. "and a general observation that this will be yet another gimmick for gaming." and the general observation that everything is a gimmick until it becomes mainstream. Also, the article is clickbait as the reasons given for the Morpheus to fail are also reasons why the others should fail, so singling one out over the others is silly.
I think if Morpheus fails, the likely reason will be because VR failed. Not his reasons. Sony has addressed many of them. And cost- Morpheus looks like it will be significantly cheaper than competitors . And it still delivers a solid experience according to previewers. Most likely it will be the most popular VR solution for this reason. Whether its enough to make VR take off remains to be seen
And yet... 1.) We don't know the cost yet. 2.) We don't know how support will be. 3.) Sony has already explained how PM will deal with motion sickness. 4.) We don't know what kind of support it will have. 5.) Everyone who's reported experiencing PM came away impressed. That's a HELL of a lot of assumptions you're making while stating them as fact. Why don't we wait until the product actually comes out and we know all the FACTS before we start writing doom and gloom articles. Nobody has a crystal ball. Virtually all the media was sure the X1 was going to kick the PS4's ass in sales too but look how that turned out.
"People disagreeing with 'Let's hope he's wrong…' " You really think that's the part of your comment people are disagreeing with? O.o
You are right those are good points considering the device is already out, and a price has been announced for it!
On a similar note these moving picture things aren't gonna last.
At sub-$300, I'd be happy if all it did was play 3D movies and a few novelty games. Sony also has studios set on developing Morpheus games. So there will at least be some decent initial support. And if it will work as a wearable display for regular PS4 titles, then it will have more use than just for VR.
@bunt-custardy You actually complained about fetting disagrees? Watch most of your comments get disagrees for a while just for that on comment. OT: The article speaks for everyone apparently and assumes that people will just have bought their PS4s the night before Morpheus would launch. Click bait.
VR is another gimmick like 3D or Kinect. Don't think it will succeed ... but what the hell do I know.
Not a lot. Was that a rhetorical question?
You guys defending Morpheus are worse than "secret sauce" XB1 defenders. The likelyhood it will fail, just on the basis that it is an add-on, is high. Tell me how many successful add-ons there have ever been. I'll tell you SOME of the failures: R.O.B. Zapper Power Pad Power Glove Sega CD/32x Play Station Ram Expansion Pak 64DD Eye Toy PS2 HDD Move Move Camera Kinect Kinect 2.0 Would someone like to list the successes?
Yet you fail to list the Wii and Amiibos.
That's what I thought. Good luck, Morpheus.
The perfect N4G article, tells you nothing, shows you nothing. I bet the title existed way before the contents, the article writer hasn't even used Morpheus and his concerns have addressed by Sony and written about buy competent journalists. But it’s a junk article with a trash headline, the N4G approvers will approve this in seconds. For anyone wanting N4G approval all you need is bait headline, select opinion piece and they will allow anything no matter how ill informed and empty the contents is... but don’t forget to make sure your tags are correct. Edit: I didn’t even get to finish my rant before it was approved. I love the fact that endless good informative articles are ignored by approvers and stay in pending for hours but yet this article has been fast tracked even though the contents tell you nothing.
Totally agree with you, it's a clickbait article. Also agree with you strongly on the last part as well.
Another to get easily approved is a title like 'Why PS4 Xbox one' putting a few more words in a shaker
MrDead, have a bubble good sir.
Sony will support Morpheus with software just like they did with PS Move and 3D. The most important thing is they will give us gamers a CHOICE. PS Move and/or 3D was supported with big titles such as LittleBigPlanet, Heavy Rain, Killzone 3, Uncharted 3, Resistance 3 and a few other SOny franchises. That's the difference with Sony and MS. MS never released Kinect options for their top franchises (Halo, Gears, etc) like Sony did. Morpheus will be optional and will be featured in SOny software
You're really not asking for much if you use Move and 3D as examples. Those were barely even a second thought in all the games you mentioned. That's not going to work with any of these VR headsets. They're much more expensive and demanding. People are going to need real, tangible reasons to go for it.
It will fail as a product offering. Technically it will be great of course, but people don't care about that. It's about price, ease of use, software lineup, etc.
History has proven that expensive accesories dont sell well. Im still surprised MS managed to sell as many kinects as they did last gen (25 million), but this is a more pricey proposition to jhonny- casual gamer. Sure all the PS fans on N4G will buy it ( apparently), but thats not saying much. Sony needs to be able to sell this to the mass market in order to recoup what they spent making this headset. Time will tell all, I guess.
History is always proven, until it isn't. Something's gotta be the first, right? As a PlayStation fan, I'm not all that interested in Morpheus, so chances are I won't be getting it. But, just like Kinect and Move, it WILL draw in plenty of people. Provided, of course, the price is right. And why wouldn't it be?
There are more titles confirmed to have Morpheus support than the whole Move and Kinect libraries combined. It won't fail.
Ugh plz leave this shit out of the gaming world
You gonna write an article about how hololens will fail too?
Will that make you feel better? hololens success is not dependant on games or even one console, so such an article would be full of holes. Hololens does not need to be a gaming device to be successful.Its potential uses in industry, design and creative arts is what will ensure its success far beyond gaming.BIG difference.
The same thing was said about Kinect "It's more than just gaming" and look how that turned out.
@q8kik Kinect sold 25 Million units. That's about as many PS4's as are in the wild right now... It was a success, an empty success in the end because of some lame games and software, and I doubt Morpheus will hit anywhere near those numbers ESPECIALLY if it's gonna require the camera and/or move controllers. If Sony is smart they will make this as standalone as possible. No extra stuff. I could see CERTAIN titles needing or having move and camera etc... but the best thing they can do is make it plug in and play with the default PS4 controller, so people can chill and play like normal, just with vr support. I personally think It will be successful as long as Sony plays their cards right and don't require too much. I think HoloLens will have similar struggles if fully controller compatible, and non-gimmicky gaming isn't a big main focus, and the other things like using hands or eyes to control things and such need to be there, but not be the focus.
Yeah cause two wrongs are going to make a right.
Will fail? Sound confident , I'd let it pass if you said , could fail , but considering many companies (and PC) is on board with v.r , I'm pretty confident in saying , won't fail.
It will succeed or fail based on the quality of the games released for it. I'm probably not going to be a day 1 adopter but will be keeping a close eye on how it goes. I can see some real potential so hope we some fantastic first and third party experiences.
Another gimmick. Like Kinect, move, 3D, the power glove, history has shown no gaming accessories succeed unless it is a controller. Sure it will have its cult following but it won't succeed as a mass appeal adaption will be limited.
Oh hey a Sony article wonder if it's bashing them? This isn't a passing fad or the power glove like 1 sad soul compared it to this is the future, look at how many companies are adopting VR tech it speaks for itself. Zuckerberg & fb have no business/tech sense? VR wasn't feasible 20-30 yrs ago but in 2015 it is real.Move wasn't a hit bc it took a 3D tech & tried to use it in a 2D space. Move as a tech was very sound & they always had VR in mind when developing it. This guy never even used Morpheus, this isn't 96' it's almost 2 decades later and yes sir ur a dinosaur in your way of thinking. He tries to disparage anyone interested in Morpheus by call them naive young gamers, im an experienced legit gamer who is 30 and i'm very excited for Morpheus and know it'll be a success. I'd like to see the pro Morpheus article next wk i bet n4G doesn't run it. Why is this isolating Morpheus and not occulous and all VR? It isn't an anti VR article it's an anti Sony article 1 As low as 200 for Morpheus is a ridiculously cheap price considering the tech and the screen/lenses - considering i have only a laptop/tablet i would need to spend 1500 to use Occulous, 200-250 is very reasonable imo, this is hardly a peripheral in the normal sense it has a 6 inch 1080p OLED screen & at least 3 different processors in it u can use it in place of a tv & watch blu-rays on it. This isn't a rinky dink peripheral, get real. 2 Framerate won't be an issue considering Sony themselves said they won't allow games to run under 60fps on Morpheus and with frame interpolation technology it will run at essentially 120fps. 3Morpheus has basically been finished since gdc the only reason they are waiting until 2016 to release is because they are waiting on the big-name games to release with it. They could release it now with Eve Valkyrie ect but this shows u they are doing everything they can to have a strong lineup. - Sony has transformed a London studio into a Morpheus only studio, obviously they are developing games solely for Morpheus as well as integrating Morpheus compatibility in such games as No Man's Sky, Rapture , Horizon ect. Whoever hasn't seen footage of the London Heist game seemingly in development needs to google it now it's amazing. Sony created the move and PS4 with Morpheus in Mind it has been a long process and very costly no way they would dump on it early. E3 will unveil new Morpheus titles and it should be a blast.
I have been watching game play VR reviews on Portal of awesome and it seems really good...So I am hopeful....
I personally cannot wait to buy morpheus, the possibilities are very exciting.
Give me Eve's Valkrie, Project cars, No Man's Sky and War Thunder in VR and I really don't care if they never make another VR game for Project Morpheus. But I also think Morpeus lends itself well to some other sports games like golf and baseball.
My only concern is the price. If you price it for the hardcore, you better have the games to serve them. Casuals don't just run out and drop $300+ on gaming accessories So it makes little sense to populate the Morpheus library with casualware...
With Sony dropping HMZ line, there is strong rumors that Morpheus will also be able to act as personal viewer. Personal viewer market is pretty small at 1000$ but it's huge at 250-350$ (that the price of a small Tv or computer monitor). How many people would buy this a a second (or third) TV to be able to game/watch TV/movie while the wife or kids are using the other? If Morpheus can be a display (not VR just a 'huge' screen) for computer, other consoles (PS3, PSTV, XB360/ONE, WiiU), Blueray, TV setup box, etc the market potential is huge if they keep the price low. If they do so, I am sure PC support for VR if come as well (from Sony or homebrewed ones). What is the risk then (for casual or hardcore gamer both) to buy Morpheus. Even if support drops you still have a very capable device that can serve as another monitor/tv that was much cheaper than a big screen TV. I can imagine Morpheus selling tons a PS4 after the fact for people that bought Morpheus as 'a viewer' and then want the total experience by buying the device (PS4) than make Morpheus capable of VR. And the software sale will follow. If Morpheus can act as a personal viewer and priced right, it won't fail.
It could also be used as a native 3D movie viewer. Seeing as i don't have a 3D tv, I'd buy it for that alone. Gateway MT6706 2008
Clearly some people have not yet experienced VR, its a no brainer to a gamer in my opinion. Its that good. The potential is through the roof.
He's right in every way. Who wants to play games like "ride the roller coaster" or "walk around the castle"? Unless Morpheus gets a lot of AAA games on board, it will inevitably flop. No games, no future period.
Morpheus will have an uphill battle to be sure. It's (a) an accessory that (b) won't be cheap and (c) it will take considerable time to build up a respectable library. We're sure to get a fair share of proof of concept games a la Wii Sports and Kinect Adventures until more must-have software comes in. It's hard to say, but if Sony plays their cards right, it can be very successful. E3 advertising isn't enough. You need the games, testimonies, air time, store kiosks, you name it. Peripherals just about never do incredibly well and are very rarely ever well-supported, especially at a premium cost. I'd love to see it thrive, but it would be remiss to say Sony will have an easy time selling this technology.
Right- either you don't care for any form of vr to succeed or you believe all of the platforms it exists on, the phone game console & pc, will fail all at once. All it takes is for one of them make a success of it. The rest will follow. Gateway MT6706 2008
If morpheus has day one support for GT7 you can bet people would want it. Dedicated fans have either a decent wheel, a seat & mount or all the above The only thing missing would be a genuine hydraulic rig. (Which is boss btw) Gateway MT6706 2008
I understand people's apprehension based on Kinect, and other motion controls, but people are forgetting one simple truth when it comes to VR vs. Kinect/Motion controls.... That is Kinect/motion controls required NEW types of games and most of that was very gimmicky. It required thrown on ad-hoc gimmicks, didn't work well in most games, and was trying to replace a much more precise device that also was an industry standard, the good old regular controller, which also had far less input lag. Contrast that with VR, which, for most games are already made in 3D, which means literally every 3D game, at its core, basically already is ready for VR. Whether it's your favorite RPG, or FPS, or even sports title, you already play in a 3D world, it's just presented on a 2D screen. Thus, support for VR is pretty much nothing to implement. You aren't changing the game, you are just presenting it in a different way. You are not ditching the controller, rather, you can still use a controller with VR. VR augments the games you already play, it isn't trying to reinvent the wheel with a square like motion controls. Yes some people will have problems, some people won't have the money, and some people might not like it and prefer it the old way. But many won't have these problems and there won't be enough of them to slow VR down. VR is not motion controls. No one was dreaming of a laggy alternative to better regular controls in niche genres which require a ton of effort to play when you just want to sit down and have fun. Gamers HAVE been dreaming of VR for 25 years, and it fits in perfectly with games they already play and they get to keep their controller in their hand, and you don't have to flail around looking funny while also tiring yourself. All those negative points of motion controls doesn't exist with VR. You don't need separate studios creating distinct games for VR, again, just about every game most people play will fit in with VR, and no, it will not cost them a ton to implement support. Not even 1 percent more cost. Maybe 1/20th of 1 percent. Sure you can have VR only games/studios, but you don't need to. Most game you likely already play will work with VR if supported, which again will cost almost nothing to do.
Morpheus will fail because OCULUS makes him sick and KINECT has no support. Clearly SONY who has NOTHING to do with either device is at fault here... SMH
It will fail. You people are crazy. It's another virtual boy
If there is support, it works well, and there is porn for it it will succeed. Is Sony allowing porn? Does that even go through Sony or is it just on a blu ray disc?
At one time, gaming consoles and joysticks were a "gimmick" too, and look where that went...
Author seems to ignore that many VR games will be multiformat, with UE4 having tools for easy porting. Kinect was a solo format, with low user numbers. Morpheus using reprojection ( a software solution from Sony to double framerate. This apparently works, according to users. This is also in UE4 middleware). I used Occulus and didn't get sick. I'll be buying Morpheus. VR is amazing. More people that get eyes on with it, more or will sell.