UGO writes: "Empathy. It's something a player rarely feels for their troops in an RTS, but Relic Entertainment is going to show that it can be done. At least, that's what they're claiming their progressive unit structure is going to accomplish in Warhammer 40k: Dawn of War II. Troops in DoW II are in limited supply. You don't have a Barracks, or any other type of building that will create units, you just have what you're given… which isn't much. And the troops you do have, you'll want to hold on to, because they're the guys you'll be ferrying over to your next area of operations.
Every unit has a name, has a voice. Like a movie, when that lovable sniper that was carrying the team passes on, both the team and the audience feel that loss. What's more, as you progress through DoW II those units you've come to know level up. Every single shot fired from a unit's weapon makes that troop stronger. It's readily apparent how the combination of limited troops and troop progression will affect the way you feel about the game. This is the kind of RTS that I fear I'll be starting a mission over just because I lost that one unit that I grew attached to."