Rumble in the Jungle: CoD: World at War

For Treyarch, the battle for street cred has been continual - and uphill. The Santa Monica–based studio is constantly being compared to their fellow Activision developers across town at Infinity Ward, having been commissioned to produce follow-ups to both the original Call of Duty (the United Offensive expansion pack) and Call of Duty 2 (2006's Call of Duty 3).

Each time they've been penalized by the online community simply for not being Infinity Ward, despite the laudable critical and commercial success achieved by both of their aforementioned titles. Now they're being put behind the proverbial 8-ball again: Call of Duty: World at War not only has to live up to the 10-scoring, platinum-selling, Game of the Year–nominated, more-popular-online-than–Halo 3 success of Call of Duty 4: Modern Warfare, but it also has to do so back in World War II, a setting many thought the series left behind for good after Call of Duty 3.

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