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Kojima: Next Level of Gaming Not Yet Possible

The "next level" of gaming is not yet possible on current-gen hardware, says Metal Gear creator Hideo Kojima.

Kojima said that improving the visuals and audio in games will only go so far in future console generations.

"We will keep on making games for consoles and the graphics and sound quality will get better and better," he said. "But I think no matter how much we improve the quality, there is only so much we can hear or see.

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BulletToothtony3714d ago

i'm sure they would explain certain tricks to his programmers that might help him change his mind... but then again knowing Kojima, maybe his next project includes holograms so yeah... i don't think we're there yet...

Jamie Foxx3713d ago

as a game designer you must know that your future titles will improve so much more once you learn the hardware look at mgs3 compared to mgs2 there both on the same console and im sure two years into the ps2 we never thought we'd see games as gorgeous as god of war2

Lord Anubis3713d ago

he said that before any next gen were out. he wanted smells in the games or something revolutionary.

JsonHenry3713d ago

I think he meant it more as "You might get better graphics this generation, but don't expect Crysis maxed out on your console."

We all know that the history of consoles proves that games look slightly better and better until the end of the consoles life.

Utalkin2me3713d ago

I am assuming he want's to make 50 hour's of cutscene's instead of 20. How about you make a game longer than 10 hour's then talk your talk.

ZeroBlitz3713d ago

Give it a rest, guys. He originally wanted everything to be fully destructible, completely realistically. It's pretty obvious his vision of what Next Gen should be far exceeds current capabilities of the consoles - probably even maxed out Crysis PCs. He'll continue to make great games that other people couldn't so no need to worry/complain.

I'm just slightly worried that he'll start making 720 exclusives if the PS4 doesn't come out soon enough.

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Alexander Roy3714d ago

Thought about that myself some time ago.
With graphics, you can only go so far. Once we reached photorealism (which we are pretty close, look at the models in GTP5 for example) in games, there isn't much beyond that. Other styles like cel-shading are also almost perfected (that new Naruto title for PS3 looks just like the anime, if not better [compare: computer made graphics <-> handdrawn art]). Toy around a little with the draw distance in Oblivion and you cann see the complete continent (given your PC can handle it).
Sound... we have uncompressed multichannel audio, his very own game - MGS4 - is the prime example. We have reached a level of quality that mimics real life sound (given the right equipment, i.e. high-end speakers).
Physics were touted to be the next "graphics" in term of develpment being focused on. Well, we made some great leaps in the last 25 or so years (compare the gravity in Super Mario Bros. to the one in GTAIV), but there is still some work to be done. I'd say that within the next 10 years we have all the game related physics so far advanced, they are nearly life like. Look at Battlefield: Bad Company, that's a big step in the right direction, with the destructable environment and such.
AI is also becoming more and more advanced. Star Wars: The Force Unleashed is said to have a AI so advanced, the enemies react to your every move, every change of surounding environment (i.e. grab a ledge when you force-push them away). AI will never be 100% like another human, but it succeeds in being a challenge.
So, once we mimicked every aspect of the real life (interactivity, AI, graphics, sound, physics, objects on screen), what's next?
I'd like to see development & research going deeper into the subtile things. The white noise, although everyone hears it everyday, is not yet in every game. SpeedTree is amazing and I somtimes find myself staring at some trees that move with the wind. Then there is raytracing, more realistic water, etc.
I hope that once we accomplished these things, developers start to take more care of gameplay and story. Otherwise, the games will all start to look, play and ultimately BE the same over and over again.

Kholinar3713d ago (Edited 3713d ago )

"So, once we mimicked every aspect of the real life (interactivity, AI, graphics, sound, physics, objects on screen), what's next?
I'd like to see development & research going deeper into the subtile things. The white noise, although everyone hears it everyday, is not yet in every game. SpeedTree is amazing and I somtimes find myself staring at some trees that move with the wind. Then there is raytracing, more realistic water, etc.
I hope that once we accomplished these things, developers start to take more care of gameplay and story. Otherwise, the games will all start to look, play and ultimately BE the same over and over again."

Controls are still so far away from real life that it's not even funny. If games' chief focus is interactivity, then there really needs to be a focus on interaction (instead of just sensory immersion) because, no matter how good things look, sound and act, if I'm not directing the action without some clumsy metaphor (like buttons and sticks{except when emulating buttons and sticks IRL}) then it fails to reach a higher level in any way.

Also, I know what you're saying about AI. But I don't see it as a problem of making it smarter. The difficult part of AI is making it dumb enough that humans can compete and still avoid getting stuck in corners. Face it, if the computer wants to beat you, you're in trouble.

rhood0223714d ago

All I have to say to Kojima is,

"Build the games and I will be a loyal devotee to your genius."

BYE3714d ago

What he is basically saying is that in this generation, it can't get much further than MGS4. Great marketing guy, I would say the same thing if I had a game out. Not saying MGS4 isn't the greatest console game to date, but this generation isn't over yet, there is much more to come even Kojima won't expect.

harv0523713d ago

Well, we heard it from "the man" himself...

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