Need for Speed's Executive Producer Marcus Nilsson explains that not releasing in 2014 was very important for the brand going forward.
Hope it pays off :)
Well this NFS game will have had the same amount of dev time as every other NFS game: two years. I know they're trying to play the angle of having worked on the game for longer than usual but it's a lie. They just had different developers filling in the gaps so that they could maintain yearly releases before, but now it's just one developer and their two year dev cycle is the same as always.
its a lie because some jerk0ff on the internet named "Crimzon" says so..
@jdaboss It's actually the truth, were you to do just a tiny bit of research. Then again, some "jerkOff" on the internet named jdaboss says otherwise. So I might as well just blindly agree with him instead, right?
@jdaboss it's a lie because it's simple math.. Games with a 1 to 2 year dev time usually use assets from previous games and that's why they usually feel the same.Just with a new coat of paint. But who knows, maybe they spent more time within those 2 years actually working on the game then they did on previous installments.For the sake of the game I hope they spent a lot of time on it.I'm not saying anything wrong with the other NFS games but they really feel the same.
This is what big companies like Ubisoft and EÀ have to do with their big franchises like Call of duty and Assassin's Creed. I don't mind at all aiting an extra year to get a new game that is complete and neatly done and polished and has new elements to add to a franchise and that is not just copy paste from the last but in a different setting. I salute Need for Soeed devs for this
I completely agree, but their data shows that they are doing more money this way and that's the only reason they are really interested in.
It's a bit of a PR spin though. They didn't actually work on this any longer than the other titles. Much as Crimzon above pointed out. They just didn't have another studio releasing something in the gap year.
I'd love if they could relese a new game every two years all the time...
What you mean the annualization of a franchise isn't good for it who knew
Buy the $50 gas pack and receive a free set of semi worn tires!
I heard a lot of mixed reviews for the last one so I never picked it up, but NFS Underground games were the best, hopefully this goes in that direction, and if successful maybe Rockstar will follow it up with a new Midnight Club. That would be the best day ever.
Rivals is ok. They made some dumb decisions though. I only paid $20 for it so it was worth that. A new Midnight Club would be great. LA was cool and they could make such a bigger game now. It also had awesome customization.
Don't they say this every time and the game still ends up mediocre?
Welcome to the wonderful world of PR . . . I would know . . .
- deep customisation - authentic urban car culture - a nocturnal open world - an immersive narrative that pulls you through the game Ergo: Need for Speed: Underground for PS4, Xbox One and PC confirmed
Was always more of a Burnout fan but I will keep an open mind and see what they can deliver...
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