Gunpowder: How We Brought a High Quality Premium Game to iPad and Steam

Probably not too interesting to the community at N4G, but this Gamasutra article goes over the whole challenge of mobile game market, premium vs F2P, and more from the a developer's aspect. The article is written by Richard Sun from Rogue Rocket Games, and you may know him for his work at Shiny Entertainment (MDK, Earthworm Jim and many other games) or for Republic Commando. The article is written in a comedic fashion, but also has some good advice and insight into the industry, publishers and how to try to best prepare for those types of things.

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