High Strangeness is a hybrid of 8 and 16-bit games… A “12-bit Adventure” whose inspiration comes from the Action, Adventure, and RPG games of yesteryear. The game’s core ability allows the player to switch between 8 and 16-bit worlds in order to utilize their generational differences to solve puzzles and explore the universe. Throughout the game, each dimension’s unique pixel art and mechanical differences are infused with visions of watercolor illustrations that shines a light on the mysterious world of High Strangeness. The chiptune soundtrack by Dino Lionetti and Rich Vreeland compliments the aesthetic of High Strangeness’ atmosphere and sets the mood for otherworldly happenings.
"High Strangeness was a fairly disappointing experience. There were some great ideas in play, but the execution was way off. Anyone looking for a new-age nostalgia trip isn't going to find it here." - Nintendo Feed
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High Strangeness, a hybrid of 8 and 16 bit games, was one of the first successful Kickstarter games back in 2009. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Now the game makes its way to Wii U and Ryan from The Gamers Lounge shares his review.