An Eye-Melting Look at The Witcher 3's Foliage in 4K at Ultra Settings

The Witcher 3: Wild Hunt has some of the best looking foliage of any game, ever. Just how good does the foliage look on a 4-way Titan X SLI super gaming computer? There's only one way to find out.

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masterfox1184d ago (Edited 1184d ago )

4 GTX and still the damn foliage doesn't have most of them their own dynamic shadow ?, oh yeah very very impreeeesiveeee... ughh. :/

_-EDMIX-_1183d ago (Edited 1183d ago )

lol, so 4 Titans.....for ultra setting in 4k? I mean I'll be sticking to the PS4 version on high. I don't even think when I build my next PC I'll be able to play this game maxed out on 4k.

can't stop laughing! Own 1 titan card.....

Well bro, 3 more titan cards get you fancy grass doe.

sorane1183d ago

You're an idiot if you think it requires 4x titans to play this at 4k. No wonder you've lost so many bubbles lately. Here's a hint: Just because someone uses 4x titans to play a game it doesn't mean said games requires 4x titans. Of course you're the troll that keeps trying to convince people that the ps4 is really 3.6 teraflops because of some "hidden power" you think it has. Sounds a lot like a xbox troll I know that has his own website......

Vegamyster1183d ago (Edited 1183d ago )

" I mean I'll be sticking to the PS4 version on high."

From Digital foundry in the description: "We recommend these settings in order to mirror console as closely as possible with the available presets.

V-Sync: On
Resolution: 1920x1080
Nvidia Hairworks: Off
Number of Background Characters: Low (console actually seems lower than this)
Shadow Quality: Medium
Terrain Quality: Medium
Water Quality: High
Grass Density: Medium
Texture Quality: Ultra
Foliage Visibility Range: Medium
Detail Level: Medium
Ambient Occlusion: SSAO
All post effects on except vignetting"

OldDude1182d ago

PS4 On high... HAHAHAHA... what an idiot you are. A mediocre PC outperforms your Toys R Us box.

Pandamobile1183d ago (Edited 1183d ago )

You can't cast shadows from 2D billboards without significant artifacting.

Until every lick of grass and foliage is rendered to actual polygons, that's not going to happen. Nvidia has something like that as part of their GameWorks package, but it's still a ways off from being implemented into real games (especially ones that have to run on consoles).

HBAO does a pretty solid job of creating soft shadows for foliage in the mean time.


They cast shadows on 2d tree limbs... why not grass?

Pandamobile1183d ago

Tree limbs have articulated geometry.

_-EDMIX-_1183d ago

Thats some complex junk! Looks like I might be getting a Titan card instead.

starchild1183d ago (Edited 1183d ago )


Your're very mistaken. Only the shorter grass doesn't cast shadows, all of the taller foliage like shrubs and trees do cast shadows and are self shadowing as well. All of the foliage also has volume based translucency. Much of it also exhibits specular highlights typical of physically based rendering. On top of all that, all of the foliage is dynamic and flutters and sways in the wind.

You can nitpick anything, but show me another game with the same huge quantity of foliage that's being rendered in The Witcher 3 and with the technical properties I mentioned above.

For an example of some of those things (e.g. shadowing, translucency, self shadowing) look at the shrubs and trees in this shot:

Xer0_SiN1183d ago

enough with the foliage already! gadamn! if i wanted to look at flowers i would go outside and look at them in eye-melting-realism. if i wanted to play an immersive, story-driven rpg, i would play witcher 3. that is all.

JsonHenry1183d ago

The video quality of this video, even at 4k, is pathetic.

+ Show (2) more repliesLast reply 1182d ago
FlameWater1183d ago (Edited 1183d ago )

I'm impressed people find this impressive

Outthink_The_Room1183d ago

I'm not even trying to troll or anything, but I agree, that was not impressive.

The density of the foliage is one thing. In other words, how much foliage there actually is covering the ground everywhere.

But graphically, it doesn't look "next-gen" to me.

starchild1183d ago

What is the standard here by which you are judging it? I mean, obviously we aren't at a point where each leaf and blade of grass can be rendered as fully geometrically-3D models. Especially not for a huge open-world game with the quantity of foliage The Witcher 3 has.

But if The Witcher 3's foliage isn't "next-gen" enough to impress you, then what is? It's not like most other games are doing foliage so much better (even though they're rendering far less of it).

Here are some examples to jog your memory.

Watch Dogs

The Order 1886

Assassin's Creed Unity

Infamous Second Son

matrixman921183d ago

ive been playing on a 970 at ultra, minus HBAO+. While its at 1080p, I dont think it looks that great. A lot of the plants kind of look like blobs that just blow around. I dont see the "individual blades of grass" at all. I think its the wind that hides it and makes it look impressive.

kraenk121183d ago

why would you play without HBAO+?! I play it on my 970 and it performs admirably smooth with HBAO+ on! Just needed to lower the foliage to high. Much better tradeoff.

matrixman921183d ago

thanks, i'll try that out. Couldnt even keep a steady 30 fps with that on and everything at ultra

Perjoss1183d ago

hm so much compression in this video, I've uploaded high res videos to youtube before and they had far less compression than this, I'm guessing they either had a bad setting for the video capture or they used some kind of quick/low quality rendering option on their vid editing software.

_LarZen_1183d ago

The day that kind of GPU power is something everyone can afford. Is most likely long after I am dead and buried.

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