Matt Hanchey writes:
''It seems that it is that time of year again. It is the time when every Hollywood summer blockbuster receives a sub-par videogame tie-in. This time it is Hellboy: The Science of Evil and fortunately, it isn't a direct translation of the new Hellboy movie, but instead it tells a side story to enhance the Hellboy mythology.
Visually for a PSP game, Hellboy: The Science of Evil actually looks pretty good. Most of the environments are ripe with detail and the set pieces set the tone well. Animations are solid and the character models are interesting enough to get the job done, but there are only a handful of enemies, but then many different takes on that same character model. Another thing is that frequently throughout the game, Hellboy glitches and sometimes gets hung up in mid-air or falls through a wall. The clipping was quite bothersome, but it did run at a very smooth framerate. Of course, once the realization sets in that all the play areas never go beyond a small boxed area or arena, it takes a little of the "oomph" out of it.
The audio department isn't anything remarkable, but it does leave much to be desired. First, since it is a PSP game, Hellboy does not feature ANY voice talent. All of the story elements are told by on-screen text and really need some audio flare to spice things up. The background music is pretty great and slightly resembles Danny Elfman's mood, whereas the sound effects are painstakingly generic. With the exception of the musical score, Hellboy: The Science of Evil does not bring anything new to the PSP that has been seen (or done better) before.''