Strategy Informer Preview: Banjo Kazooie: Nuts and Bolts

James Pikover reports:

''Who remembers Banjo Kazooie from back in the day? It's been awhile, and while many have been skeptical about the title and have raised eyebrows towards the possibility of Microsoft revealing a motion controller for it, it's something the kids will enjoy.

As far as I witnessed in my playtest with Banjo Kazooie: Nuts and Bolts, the game is based around creating and using vehicles to achieve objectives. This means that the customization of vehicles is about ten times more robust than the character customization we see in most other games. The demo I played had the developer show off a fully-stocked inventory, with hundreds upon hundreds of different available parts to use.

It's basically a lego set. Collect pieces during gameplay by completing minigames or finding them in hidden areas. Once you have the correct vehicle to get to the next part of one of the five giant worlds, you can go on to the next set of challenges. Right now, there are over 130 challenges throughout the game, with over 20 challenges in each world.''

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