Some videogames would be better if they weren't entirely about killing others. We look at five such games.
This has the be the lamest article i've read this year.
Assassin's Creed??! And farcry without violence?? Is this guy retarded?? Might as well call Assassin's Creed sneaky hugs and far cry "close smile" ;-)
It's in the title! There are other ways to wait for E3 now.
"Sneaky Hugs"... haha
This article is about as useful as a poopy flavored lollipop
Infamous without a doubt. I can definitely see on the final confrontation Delsin setting up a chess board and saying to Augustine. "Bring it Bi%&h" /s
"Games without violence"... this is going to take some serious, deep thought. I have never consider this as something that was even possible.
Never played Flower/Journey I assume.
Assassins Creed? Far Cry? Are you kidding me?
Why not add Mortal Kombat while you're at it
Another non-gamer inserting his opinion where it doesn't belong.
He says watch dogs is racist and misogynistic?! I beat the game and while not the best game by any stretch I would never describe it as such.
They toss "misogyny" around like a conjunction nowadays. I dont think these bloggers understand they are accusing these people of literally HATING women and actively trying to deface them with nothing more than poorly written hollywood-emulating stories and characters like those in Watch Dogs.
Of course they understand what they're doing, it's just that manufacturing outrage by throwing accusations of hatred around is the easiest way of generating clicks. And that's the only thing they care about.
Not all games need violence but the opposite it also true.
We are a violent species by nature. Naturally we are already born with violent instincts.
I agree that there is a lot of untapped potential for thoughtful commentary on human morality in games like Watch Dogs and Infamous, and the world of Assassins Creed would be so much more engaging if you could talk your way out of situation instead of just constantly killing everything. GTA is what it is, but Mass Effect is good partly because of the characters. If the characters were great but the gameplay was crap then I wouldn't play it, same goes for Far Cry. Yes there is something to be said with letting the focus be on the world instead of violence, but there still needs to be some challenge to keep the player and it needs to be more substantial than a virtual tour.
WATCH DOGS, AC4, AND FAR CRY SPOILERS Infamous had plenty of human morality moments. "Good vs Evil" is what the game is about. Watch Dogs had it too, and it's present more than ever after Jackson sees you kill the fixers, and when you choose to shoot or kill Maurice. And through your the entire game you can shoot people in the legs to neutralize them instead of killing them. Even Assassins Creed games touch on it a bit. Heck, in 4 there's a whole chapter dedicated to Edwards.Far Cry 4 made you question what direction you wanted Lyratt to go in; not just who should die, but whether or not a little girl should be seen as a goddess. And even if they didn't touch on them we don't play games titled "Assassins Creed" and "Infamous" to learn about human morality.
Sure we may not play them for that, but they become so much more compelling when you are faced with actually difficult moral decisions. That's one of the reasons I enjoy Dragon Age so much, it's not just a good/bad situation. Each side has a good point and what you choose says a lot about you as a person. Take this example. In Awakening there is a decision you have to make as the Warden-Commander regarding the issuance of land that has valid claims from two Lords. You can choose to give the land to either of them and create conflict in a time of war, let someone else decide, or take the land yourself giving it to neither of them and thus unifying and ending all conflict. Each of these is going to have huge ramifications later in the game. It's those kinds of decisions that have lasting impact that I wish games like Watch Dogs had. For all it's open world gameplay, the story of Watch Dogs is extremely linear. The choices you make don't have any lasting impact outside of that one mission, but when a single decision can create a multitude of problems if handled incorrectly, that is when choice and morality in a game becomes truly powerful. A couple other great examples of this concept are Mass Effect and KoTOR II, each of the decisions you make in those games effects the world in a more realistic way than just making the gameplay harder like in GTA and Watch Dogs.
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