Tin Salamunic: I think it’s safe to say that Klei Entertainment is one of the most prestigious indie developers in the industry today. Instead of indulging in the comfort of their success and regurgitating the same concepts like many of their AAA counterparts, they tackle each project with renewed ambition and a willingness to take risks. What do Mark of the Ninja, Shank, Don’t Starve and their latest Invisible, Inc. have in common? Aside from being superb games, very little. Each one of Klei’s titles differs drastically, both in presentation and gameplay. Their latest title, Invisible, Inc., is yet another phenomenal entry. It’s a spectacular turn-based tactical espionage adventure that combines the best bits of XCOM, Laser Squad Nemesis and Syndicate, while introducing new creative gameplay elements and some of the most impressive randomly generated level designs I’ve seen in a long time. Invisible, Inc. is not only one of Klei’s finest titles to date, but it’s arguably one of the best indie games to come out in years.