Sometimes, a game doesn't need to be complicated or big to be interesting
Sometimes, a game can just be odd black and white scratch art and a way to bring its concept to fruition by forcing everything in its world to try and kill you. Sometimes being as simple or as basic as a flash game forces you to look at the game, try to see what it says, and apply those things outward.
Sometimes, a game's just beautifully dark.
All these things are Sym.