No more 90 minute long cutscenes.
Old news, they stated this even before ground zero released that cutscenes wouldn't be long, in fact I think they even mentioned that most of the story is told on the fly as you play
Thank god, easily the worst part of the series, way to long of cut scenes and a ridiculous story. Sounds like this may end up being the best game of the series.
If you don't like the story at this point, then why are you even bothering to play the games?
''way to long of cut scenes and a ridiculous story'' Now that's your avarage xbox gamer no sympathy for the story or actually give a damn about the plot just hand him a gun and let him shot things nice logic to go by
That's part of the franchise and the cut down on cutscenes and their length with Big Boss not talking much is one of the thing's that make me skeptical about the game and also skeptical about who came up with those ideas. Since those changes are aimed at selling more games and not really at catering to the fanbase.
Metal Gear with a ridiculous story? LOL
The MGS story is the best story in video games period. I have wager with my friend that Batman will have a higher meta score than MGS. I think this confirms that I will be getting two free dinners!
Considering the amount of complaints MGS4 gets on it's cutscenes, can't say i'm surprised.
If its anything like PW i will love it , i like the route PW took . My favorite MGS are still the first 4 but the game needs to evolve and PW did a great job
Everything points to MGSV being a hugely expanded PW, which is cool. I'm expecting this to be my GOTY, possibly of the generation.
I rather enjoyed those long cutscenes, but this is nothing new. They mentioned the cutscenes will have curtailed length and Big Boss himself won't be speaking much (rather, the narrative will be fleshed out by those around him). I imagine Sutherland is expensive and this works out in Kojima's favor. If the ending was long, I wouldn't mind at all. Metal Gear Solid 4's was fantastic.
Yeah, MGS5 is gonna be a nice game, but it's not gonna be a real MGS experience. Sad, but whatever. I'm used to things changing for the worse.
Your pessimism is corrosive, mate. Think about the bright sides that outweigh the cons: -The game is supposed to be massive - 60fps -It was meant to be a different experience from the get-go and this just happens to be a change that comes with it -It's Metal Gear Solid V. METAL. GEAR. SOLID.....*****IN' FIVE. We've waited a **very** long time to see it come to the light. I'm sure the awesomeness will outweigh the shortened cutscenes, which was apparently a common complaint. The past games had a lot to explain, especially MGS4 since it tried to wrap up everything. Big Boss' story has always been simpler in my opinion and spread out so there wasn't a need to explain as much in one game. This game now is about depicting his descent into darkness which I imagine is pretty simple when you consider the events of the past games. The guy's been on a slippery slope since Operation Snake Eater. It was a matter of time and his change of heart makes much more sense now. I think it'll still tell a grant story without the cutscene length.
Rather 30 fps and more cutscenes :D The complaints about the cutscenes came from whom exactly? MGS fans or non MGS fans? Often the people I have seeb complaining are the ones that don't buy the MGS games anyway. I'm skeptical myself especially since a lot of the changes are done, at least on the surface, to gain more sales and attract the non MGS players. I would be interested to know if all of these things come from Kojima or Konami, but we will never find out. I played Ground Zeros and there was very little that made it feel like a MGS game for me personally. You cpuld have replaced the model with Sam Fisher and I would have thought it's a Splinter Cell game.
There are still cutscenes in MGS5. Absolutely there are. I'm going to guess that they're saying there's no 90 minute Meryl-Johnny-wedding-for-the-s ake-of-it scene going on. Ugh, that was just so long and pointless...
A late question.. The game is out first in September so when Kojima ''LEFT'' Konami did he finish working on the game? if so why is it out first on september.. are they still working on the final touches..
Kojima still hasn't officially left Konami, he'll be staying on until MGSV is released, maybe even longer than that (post release support).
This is good news, developers need to realize that games are not movies and they never will be.
I see nothing wrong with lenghty cut scenes as long as their actually entertaining. Pressing start was the last thing on my mind when "The Best is Yet To Come" orchestrated Snake infiltration of Shadow Moses, the reveal of Fortune, witnessing the early years of Revolver Ocelot and of course the battles between Raiden and Vamp.
I don't agree with all that notion of modern gaming that cutscenes equals the developers think games are movies. Cutscenes are a way to tell parts of the story. You don't tell movie makers that movies aren't books and never will be or the other way around. With your attitude you just want developers to limit what and how much story they can create. There is no formula on how a game needs to be, how much story or cutscenes it can have or whatever else. Part of the evolution of the hardware is to make more believable worlds, tell bigger stories, etc. We aren't anymore in the 80's where you have to limit story telling to text. Cutscenes can you get you so much more. There are way more things you can do in cutscenes and you can use the facial expressions to make characters more believable and for a lot of things cutscenes are a better choice. If you want to go for something like the Mexican border crossing in Red Dead, gameplay is clearly better suited. If you just want to have the character talk abput some stuff that is interesting but not really that important and doesn't hace to convey emotions strongly, sure have the characters talk while you walk around like in GTA, Red Dead, The Witcher etc. MGS is based on story just as much as it is on gameplay. If it wouldn't have all the story it wouldn't be such a good series. The story and the way it is told make it an excellent series instead of an ok series. That makes the characters what they are. That's what makes Sniper Wolf, Ocelot, Meryl, Snake, Naomi and all the others great. It's not good news because I can't imagine that you are a fan of the series since you clearly dislike a big part of the series and a very important part of the series. Why should I have to put up with games in a series changing to facilitate people like you who aren't big fans of the series in the first place? If you don't want a lot of story play games that have a small amount of story and mainly focus only on the gameplay. I like games with a strong story and a lot of story exposition and I don't think devs should change their games to accommodate people like you. One of my favourite game series is Wing Commander. It's full of cutscenes that are filmed and that's what made it so great, without it it would be an ok series.
This seriously blows.
Well, we knew this already. One theory behind why there are less cutscenes is because Keifer Sutherland costs a lot more to hire than the average voice actor.
I also wonder how much he could have done at a home studio. Something like that should cut costs.
I just want a satisfying ending to this magnificent series. No more dangling plot threads
They say this everytime. Codecs will be told on the fly but cutscenes will probably still be long and bloated exposition which I love
I miss the old mgs all ready! :(
I would fire up MGS2 all over again just for the cinematics...luckily, YouTube has that covered. As for MGSV having less cut-scenes...let's hope that they are high quality and story relevant, not just jibber-jabber. I have always loved the MGS story and cinematics...it broke up some intense battles!
It will be very disappointing if they are cutting the cutscenes because of the recent backlash against games blurring the lines with movies. The fact is not every game is the same and everyone should respect this. Game devs knows what games they want to make gamers should let them do this. A game franchise like MGS has a lot of story and a fairly complex one at that if you don't pay attention. Long cutscenes makes sense in this case. I mostly play MGS because of its story + great gameplay but mostly the story. It does not have to be 50hrs plus gameplay to be great as not every game is the same. It just pisses me off that little kids who have the attention span of a goldfish are screwing up gaming experiences for old time gamers like me. What we get in the end is a water down version of the original vision that fans like me don't like and the little kids that complained would never bought it anyways. I hate this.
Looks like now it's cool to hate cutscenes and narratives on gaming, and what's cool it's shallow mobile games and multiplayer only just like mobas, because nothing it's better than listening to a little kid cursing and screaming on your headphone.
It's not just little kids...it's the early 20 somethings who grew up with call of duty.
Last MGS and prob the worst allso... cutscenes make the game whole. A MGS game without cutscenes .. well how funny is that ?.. and snake/ or big boss dont talk much eather... failure
Would be nice if they announce the MGS 5 PS4 bundle is coming to the West at E3
I don't think this means the story will be sub-par this time around (or less cinematic), it just means it will be more gameplay focused - which, considering it is the first open world metal gear solid, is not entirely surprising to me. Even my least favorite mgs was an incredibly memorable experience, so I don't believe this one will be, in any way, disappointing. Have faith, guys! :)
I loved the cut scenes...I know I'm in the minority...I hope that mgs 5 has some cut scenes and they aren't completely cut out.
I could already tell that might be the case with ground pound (your wallet) zero. But that's cool, no real "need" for that if the game is engrossing enough.
I guess I'm the only one that liked the cutscenes in MGS. Some games do it wrong, some games do it right. MGS was the later. Which is why I consider it to have some of the best story telling in games today. Hope the lack of cutscenes doesn't ruin the experience. Much prefer a cutscene to collect X number of something or other menial tasks. Interesting cut scenes are a defining feature of MGS. I hope the games not all PSP'd with the majority of the story being told through tapes and codec. Devs need to stop catering games to the people that complain on forums about what they don't like. The people that love the game are often silent eager purchaser of sequels that don't go on forums to bash because they're too busy enjoying the game. They're the fan base, not the haters. Don't 360 your whole strategy (ignore the core base to focus on attracting the uninterested).
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