Sony’s Morpheus might be the better, more accessible VR option

Whether you like it or not, Virtual Reality is becoming a big thing. Again. The hyper, digital worlds afforded by video games are going to become more immersive, more engaging, and frightfully more expensive. As we’ve seen from the required specs for the Facebook owned Oculus Rift, you’re going to need a fancy machine to even experience VR, with an NVidia GTX 970 as the minimum spec. We don’t know what HTC and Valve’s Vive will need when it’s finally out. That will be released on Valve time though, and will also likely cost a fortune, and require some equally beefy specs. It’s all starting to make Sony’s PlayStation 4 VR headset, Morpheus, a lot more appealing.

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The_Infected860d ago

Well with Morpheus everyone will have the exact same experience and it will just work. Also all games built for Morpheus will be created for dedicated hardware so they take advantage of the specs and also give everyone the best and an equal experience.

Septic860d ago

Yeah this is a big point. Parity in terms of user experience and it will be designed to make the most out of the hardware.

I'm more excited about Morpheus than other VR options. I really do hope though that Sony properly commit to this unlike things like Move controllers, Sixaxis, the Eyetoy etc. Funny thing though, the Move controller, camera etc can finally actually come to their own with Morpheus. There is a TON of potential here. Sony just really need to go all in. No half measures.

moldybread859d ago (Edited 859d ago )

morpheus will be more mainstream for sure but oculus will likely offer a better experience. let's see sony put their money where their mouth is an create a aaa game dedicated solely for morpheus. they won't, they will treat it like they did with playstation move motion controls, it will be mainly used on smaller titles and if it does support larger games those games will still be able to use a regular controller. which means it isn't really made solely for virtual reality.

bmf7364859d ago

Better experience for those who can afford it @septic. I JUST meet those minimum specs because I have an FX8350 and GTX970 but for the "user experience" you're trying to brrag about will likely need to run on a 6-core I7 and a Titan X and 32GB RAM, which that build will be above and beyond in price. $400+$250 targeted price for Morpheus is a better deal than having to throw over $2000 for the PC tower alone for Oculus at its finest.

NuggetsOfGod859d ago (Edited 859d ago )

Ps4 vr solution: interpolation + low level api.

Pc solution: low level api(dx12(built into unreal and unity 5)/Vulkan(built into Source 2 engine with steam vr tools built into the engine)) + hbm(4.5x bandwidth of gddr5)+ AMD's liquid vr.

Who will have better experience?

Will having 3 competitor's on pc drive cost down & create innovation?

Will 1 competitor on consoles drive cost down & innovation?

Will game engines create more content for pc or ps4?

Will consoles still have the advantage of low level apis?

Can't wait to find out!

Essentially the argument is low level api vs low level api + advancement technology.

In this cas though sony is the follower.
But can they do it better than pc?

Funny thing is... VR is not even out yet and I am over it already lol

Vr would be good for portal 3 but not most games probably.

I actually want Hololens! But not for gaming.

Why are some comparing vr to 3dtv?

Anyone comparing vr to 3dtvs is probably a console gamer lol

Joe913859d ago

@moldybread I think the fact that they are opening up a studio for the morpheus already prove they will have AAA games for it.

kingPoS859d ago

The move definitely has potential it just needs to be revised to include an analog stick. If Sony announces something like that at E3, people will go bonkers over it.

Gateway MT6706 2008

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GavinMannion860d ago

Except that it is the worst kind of fad... over priced, under developped and the vast majority of people aren't really interested in it

Yet they will carry on banging this drum for the next 3 years before we all agreed it was as crap as home 3D TV's

The_Infected860d ago (Edited 860d ago )

We shall see I guess. It will be a nice experience but idk if I ever see myself getting into VR. I guess we'll see more what it's like at E3.

amiga-man859d ago

The people comparing VR to 3d TV really have no idea what VR is, VR will happen wether it's with Morpheus, Oculus or any future VR device VR is coming and will find far more uses than just those in the gaming world.

Khajiit86859d ago

I got a 3d tv and love the 3d games I did get to play. Most peoples eyes are weak for 3d thats why 3d never took off. VR might not take off if people cant handle that either.

Guessing you never truly played a 3d game. There isnt many but the ones I played like Arkham city were amazing in 3d. PS3/360 were to weak to give the right kind of 3d performance. Trust me my PC runs 3d games a lot more smoothly and its much easier on the eyes. Its almost kind of like when Nintendo tried VR on even weaker hardware.

fiveby9859d ago

Well certainly the jury is still out on whether this is a fad or not. Judging by the amount of money being invested in the technology from many different companies I think they would disagree with your assessment. I think there is huge upside potential for gaming at the very least and perhaps other markets. Early adoption is always expensive with new technology. But if the technology shows promise and early products catch on then eventually economies of scale will drive prices to be more budget friendly. Could you be right? Sure. But I think there is a significant interest in the technology but surely not broad based just yet.

UltraNova859d ago (Edited 859d ago )

@amiga & khajiit

Agreed on both accounts.

After playing Wipeout HD Fury and GT5 in 3D I was sold on 3D's potential in gaming, when done right.

Now VR will take this to the next level and I cant wait to experience it. I mean common 'full' gaming immersion? Where do I sign up??

Fez859d ago

I think it's pretty short sighted to dismiss VR and by proxy it's cousin AR as fads. The whole premise of changing the reality in front of us has massive potential that goes beyond just gaming.

You can already see when implemented well this stuff works e.g. car HUD technology.
With the huge investment going in to these other products (Glass, OR, HoloLens) it would be surprising if it all just disappeared after a generation.

I think the difference with 3D TVs, and motion controls in games is that they don't actually surpass what we currently have. VR should create a much more immersive experience than what we have now.

someOnecalled859d ago

I think he's comparing because a lot of companies invested in 3d and said it was the future and failed because people didn't want to wear goggles. Do y'all really think people are going to wear this. According to people on this site Morpheus will be successful because everyone with a ps4 is going to buy it. People just love wearing goggles

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subtenko859d ago

Its like IOS vs Android one is catered to and preferred by devs because the device is similar and various other reasons.

I'll be possibly getting both PC and Morpheous but I know Sony has really had to think this through given their past ideas they pushed out and looking at competition

medman859d ago

It is amazing to me how facebook paid 2 billion for Oculus, yet Oculus looks like it's going to be the inferior option to Valve's Vive. The vive will no doubt break the piggy bank, but it really is looking pretty exceptional, for what we've seen so far. 2 billion. Wow.

MelvinTheGreat859d ago

lol. based on your logic, cosnoles are better than pc because all consoles have the same hardware.

Spotie859d ago

Well, uniform hardware IS one of the advantages of console gaming, more for developers than anything else.

someOnecalled859d ago

The greatest thing about the others is games are scalable so if you have low end hardware you can maybe be able to use it or play hardcore game that wouldn't never be playable on consoles. Another plus is if vr flop and deemed to early, while support would stopped to Morpheus PC gamers will still be playing and supporting the tech because our faith is not dependent on Sony whims. Gotta love options and an open platform we can even mod games to support vr until a vr focused game come out, others have to live with 2-3 exclusives a year somehow this mean when Morpheus launch they will get 5-10 vr exclusives a yr

rainslacker859d ago

I really think Sony is going to get Morpheus to market before Occulus is made into a consumer level product. To get Occulus now you have to kind of know about it, and order it through it's R&D channels in the form of a development kit. This will make it more noticeable to consumers in general because it will be the first marketed VR product for the new gen, and despite Occulus being around longer, it'll look more like a me-too product. In Occulus' favor though facebook has an easy outlet for marketing in their own service, which everyone uses.

I have a feeling that PS will be associated with the gaming side of VR though, and so far, we haven't really heard what facebook intends to do with it. It's still the occulus creator which hypes it up.

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DEEBO860d ago

Yeah I remember the 3d tv fad because I have one but I hope this does better then 3d.

Plus i'm not just going with one company on this technology, MS and others have something coming out too.

Perjoss860d ago

I honestly don't see how VR is going to work on consoles, its stereoscopic 3D by default so needs to be rendered twice. The PS4 and XB1 struggle to render good looking games at 1080p, how will they render these images twice? either the resolution will have to take a serious hit or we will only see VR games that are quite low in graphical fidelity.

WeAreLegion859d ago

So, you're just going to ignore all the previews online saying Morpheus works incredibly well?

TheCommentator859d ago

Just like all the positive feedback of the Kinect/ Kinect 2.0 before it released? Or the move controls? Even Nintendo had to come out with Motion Plus to try to make the Wiimotes work like they promised at launch. Tech demos and impressed press don't always translate the hype to the real world.

LifeInNZ859d ago

I have no doubt that it works incredibly well, tech demos are designed to show things off in a controlled environment. I will wait and see what games actually make use of VR and how they compare to playing the game normally. I was so looking forward to playing GT5 in 3D until I actually played it in 3D. I'm sure something will have to be sacrificed for VR gaming, I just hope we dont end up with a bunch of next gen EyeToy games.

I_am_Batman859d ago

Graphics don't need to be realistic to work in vr though. You can have a beautiful game that isn't too demanding for the PS4 even if it has to render in stereoscopic 3D and 60fps because it doesn't strive for realism.

Perjoss859d ago

Yes but realistic graphics always help when it comes to immersion, isn't that what VR is all about?

I_am_Batman859d ago

The thing is if you're going for realism in vr everything that isn't exactly right will catch your eye immediately.

Ideally you'd need a very high resolution and well above 60fps for vr to be really enjoyable. Obviously realism is what will be the goal but we don't really have hardware powerful enough to run realistic simulations at such parameters.

And a non-realistic artstyle that meets those parameters will be much more enjoyable than semi-realistic graphics with lower resolutions, non-fluid framerates or aliasing.

TheCommentator859d ago

Anything that's not natively rendered in 3d becomes immediately obvious when 3d viewing. 2d smoke instead of using a particle system is one example. When every 2d disc of smoke can be seen in 3d space it looks awful, but it looks fine on a 2d tv. Graphics need to look better for VR to work well, not worse.

rainslacker859d ago

There will be things that wouldn't be suitable for rendering in stereoscopic 3D, which is why they won't be used. One of the most obvious is grass. Grass is rendered on 2D planes, and then the plane moves to face directly at the camera. It's a cheap and effective way to have large areas of grass without taking up all the GPU resources. That isn't going to work on VR, so you'll likely see fewer environment details in this regard.

Basically, if you don't go into the first wave of new VR tech with the expectation of it looking like The Order, then you probably won't be disappointed. The idea of VR is more the experience than the look. Somewhere between PS2 and PS3 graphics is probably a reasonable expectation.

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uth11859d ago

Morpheus has some tech that boosts frame rates. PS4 is certainly capable of rendering beautiful graphics at 1080p.

Dir_en_grey859d ago

The tech demos they show for Morpheus already have better looking graphics then all the Oculus Rift games out there running on PC.

jhoward585859d ago (Edited 859d ago )


Its called re-projection, Sony are using a cheating method to render scene .

Its simply rendering one of the two frames while the 2nd frame is a snapshot loaded on to memory, and both frame type that are loaded on to memory are reprojected yet shuffling those frame on screen in a chronological order, sort of like a paper flip book. Good thing the ps4 had a very fast Ram to make this process work.

Though, I'm willing to bet that the same mutiplat game on oculus and PM will have very different loading time.

Another thing, This demo proves that there might be a joint relationship between Sony and facebook to get VR off to a good start. One way to make this happen is to make a single dev kit that is scalable between both hardware. Haven't you noticed how many multiplat games are on both oculus and PM so far?

rainslacker859d ago

They would be very well off to be working together. If there are competing technologies in this then it's likely going to split the market for the few VR devs that are going to be out there at the start. Not saying they can't market them seperately, but they should have the back end(engines and API's) be compatible enough to enable easy porting to keep software counts high. The last thing either company wants is limited support. That's been why all VR ventures have failed in the past. There wasn't enough software to justify the entry price.

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ToxicSushi859d ago

Kudos to for the icon/photo for this posting with Morpheus and his blue shades sitting in a boss chair!

pompombrum859d ago

Sony are probably in the best position in terms of making it mainstream but ultimately in will boil down to affordability I think. At least with Sony we know they'll really push for it with the support like they did with 3d gaming and move compatibility.

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