Crunch - The dark underbelly of video game development

MWEB GameZone writes: "Nobody wants a game to be bad. As players we don’t want a game that we’ll experience or play to be sub-standard, boring, unimpressive or disappointing. As developers, no one wants to be associated with awful or poorly performing games: It can’t look good on your CV to see you were part of a team that made, say, Ride to Hell: Retribution.

But we don’t often get a glimpse into the kind of world that leads to the creation of our favourite video games."

The story is too old to be commented.
SonZeRo1156d ago

Welcome to the world of any job that has deadlines, requirements change, thus screwing up any scheduling that was laid out before.

HanCilliers1156d ago

Initially I also thought, welcome to any job, then I read the Kotaku piece, and I was like, no, not any job.

Sillicur1156d ago

Interresting read thank you. Game development seems to be different from your standard job.

CongoKyle1156d ago

It feels like there will be always be this axe swinging above your head. While you deal with deadline, budget, employees, investors, publishers and (the worst of them all) fans. Really great read, game devs are special people.