PS4 and Xbox One tested head-to-head, with some very mixed results.
wonder why they capped PS4 and not the X1... seems a random choice
It does seem kind of odd. CDPR should most definitely cap the X1 at 30fps. DF: "To start with cut-scenes, a firm 30fps line is held on PS4 during an early griffin encounter, and in practice this gives us smoother motion compared to the 35fps read-out on Xbox One" "whenever PS4 does render at a clear 30fps, the presence of a cap and the resultant steady frame-pacing makes it the superior game in motion." "However, the problem here is that if the PS4's frame-rate drops below this number, it instantly locks to 20fps. It's an instant switch, much like the double-buffer method of v-sync seen in Metal Gear Solid 4 on PS3. In one later scene involving heavy ice effects, it's notable that Xbox One does glance this 20fps figure at a similar moment, but unlike PS4 it's able to waver up and down the scale more freely. Meanwhile, Sony's platform is stuck at this value for long stretches of a scene." "Overall, the fact Xbox One tends to holds a higher frame-rate is misleading in terms of the quality of the end experience; a capped 30fps is by far the preferred option in this case and we still hope to see it implemented in a future update. The PS4 release has the right tactic, but it lets itself down by being unable to stream in world geometry or render effects at a perfect 30fps to take advantage of this." " PS4 is capable of smoother passages of play at times. When it comes to performance, and factoring in the game's superior 1920x1080 output, Sony's hardware is a preference - but it's not the clear choice we had expected."
I would think they should give people the option 1080p 30fps 720p 60fps. Dont see why that would be too hard to do. In fact that should be a option with all games.
sounds like PS4 may need some Dynamic Resolution. Both systems sounds like they need performance/bug patches.
@reynod That's because it doesn't work like that. Dropping from 1080p own to 720p, doesn't net you and extra 30fps in games using the same settings. That's pure console gamer logic, but anyone with a PC knows it varies greatly, and at best you're looking at a 20fps increase, but more likely a 12 - 15 fps increase. Resolution doesn't scale average fps with huge benefits until you start getting into much higher resolutions like 4k.
@GMR_PR I would not sacrifice a full 1080p presentation for a few extra frames. Gameplay is almost always hovering around the 30fps mark on the PS4.
Guys there still hope. http://www.neogaf.com/forum...
http://image.noelshack.com/... http://image.noelshack.com/... http://image.noelshack.com/... it seems PS4 is a bit tired with that one.
This looks like the work of misterxmedia. Pathetic.
The guy can't even photoshop properly :\
lol, 1920x1080 vs 1600x900 44% more pixels on screen nothing matches the clarity of a 1080p image, 900p stretched to 1080p results in a blurry image
The difference is there but its so small, 900p look just slightly blurrier. Nothing to make a big fuzz about it.
Funny how DF now says 30 fps from ps4 (which drops below 20 WTF, and averages at 25) is better than unlocked xbox one that is 35 fps average, goes up ro 40, and drops maximum to 25. Double standards as always from DF when it comes to XO vs ps4. I advise people to read their previous comparisons, where they actually cheered at unlocked, unstable fps on ps4, and booed at capped and stable 30 fps on XO.
If you don't understand what they are saying here, its okay. They are saying that the inconsistent frame rate causes screen juddering. This is not an advantage in any way shape or form. Are you referring to Tomb Raider, a game where it was unlocked on the PS4 and incapable of reaching 30 FPS on Xbox One?
If you bothered to actually go back and check then you'd know TR ran at LOCKED 30 on Xbox one. Try harder next time.
No, Tomb Raider was NOT locked at 30fps on the X1. It was CAPPED at 30fps and still dropped frames.
Seems the Xbox One version is more viable to get updated to keep a constant 30fps with no cutbacks. Might've been something they couldn't get done by launch or maybe a post launch DX12 update for better cpu efficiency may happen so they decided to keep the frames unlocked. Either way both games look the same with the occasional superior trees on one platform. Try playing Snapped...I feel that the CPU usage to multitask helps keep the unlocked frame rate at 30 most of the time...kind of a trick for better performance without a patch.
Xbox One has the slight edge in performance. PS4 has slight edge in visuals. Fortunately it looks like the PS4 takes the biggest drops during cutscenes (19fps) instead of gameplay, as odd as that seems.
Firstly, please check DF's article before submitting a post. The article clearly states that whenever the PS4 drops frames under 30, the game AUTOMATICALLY caps the frame at 20 fps. Secondly, any measurement and every equipment has a margin of error. Thus the 19 fps is what DF software is reading but if you exclude the error margin the game plays at 20 in reality.
Fine - switching to 20fps. 19 or 20, the fact that they are capping it in such a way sucks. 20 fps is NOT great
That's crazy for the X1 to have a higher frame rate than PS4, this game must be CPU extensive I guess...? Still sucks both have bad frame shuddering though :/ Please lock it at 30fps CDPR, this game is AMAZING so far :)
Sorry, but either you didn't understand or you are trolling. PS4 has to cap, namely: - one at 30 fps, which means that the game cannot go higher than 30 fps, which makes the game smoother; - one at 20 fps, which applies every time whwn PS4 drops under 30fps. This is a calculated decision from Sony/ CDPR in order to avoid heavy stutter. If you think, 60 Hz is the multiple of 20 and thus you have an even frame pacing.
X1 has a dynamic resolution, while ps4 is always 1080.
Simply put, the game performs good enough to supply a remarkable gaming experience on both consoles... Oh the technical nitpicking.... game on.
I'm a little bummed out about W3's graphics on PS4 and X1. Interiors look cheap and boxy. The blowing tree effect looks like something a dev tried to pull off in 1998, Geralt just runs right through things and there is tons of clipping, just thought I'd be more blown away, yet the consoles are having issues. PS4 pulled off the graphics of The Order and Bloodborne, this pales in comparison. But, I do like the game it's self and I can enjoy just an ok looking game. It just as usual looks nothing like I thought it would and is unoptimized oh well.
The Order doesn't compare on scale to The Witcher 3 there is no comparison between the 2. Bloodborne is a nice looking game but is in no way setting any bars graphically, I don't know why you are bringing it up. For a game as big as The Witcher 3 to look how it looks is an achievement.
Both are video games, both are on PS4, that's why I'm bringing it up. I think Bloodborne looks better, sorry to offend you.
Buy the game regardless what system you have. Kicks ass!!! :)
So the X1 version has the edge.
Doesn't sound like it to me. "Overall, the fact Xbox One tends to holds a higher frame-rate is misleading in terms of the quality of the end experience; a capped 30fps is by far the preferred option in this case and we still hope to see it implemented in a future update. The PS4 release has the right tactic, but it lets itself down by being unable to stream in world geometry or render effects at a perfect 30fps to take advantage of this. The perceived effect is a judder to motion on both consoles, for cut-scenes and gameplay, though PS4 is capable of smoother passages of play at times. When it comes to performance, and factoring in the game's superior 1920x1080 output, Sony's hardware is a preference - but it's not the clear choice we had expected." But I do agree that both versions have problems though. And that the PS4 version is slightly better than the XB1 version.
You clearly didnt read the article.
I think everyone should just accept the game is buggy and needed longer in development. I'm playing the PC version and I'm really enjoying it, don't normally play RPG type games. But it's got some good dialogue and action. I think you'll see a few patches fixing many things soon enough. One setting I would recommend turning down. If you have water on ultra, knock it down to high. Big increase in fps.
I will wait for performance to be patch and if they patch it i will them pick it.
The xbox one version is clearly better, Ps4 has nasty pop ins and lower frames.
That's because they choose to push that 1080p. Stupid decision, I will take a better framerate over higher resolution every time. What's the point if it looks a bit sharper if it can't run smooth. And I love my PS4 but I love a smooth framerate even more.
The ps4 version has alot of pop ins and sometimes struggles to render things
The PS4 version only has lower fps because it's locked @ 30fps to try and stop judder. 30/1080p. xb1 is unlocked at 900p. But it's clearly causing problems on both machines.
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