Patrick Waring at GameCloud Australia writes:
"I see titles such as Telltale’s The Walking Dead and DONTNOD’s Life is Strange as the natural evolution of Point’n’Click games. Telltale is already playing around with including items in the Tales from the Borderlands game; it’s easy to see that it’s the natural progression of the genre. Double Fine took a pretty decent stab at a revival of the genre, something they’re clearly keen on, what with this and the Grim Fandango remaster. What started out as something really promising with BAct1, however, has ended disappointingly with the delivery of the second half. I’m to understand that there’s a documentary about the development of the game that explains the dissonance in quality between the two halves, but I deliberately avoided it before writing this. Whatever the reasons behind the unimaginative, sometimes confusing puzzles, the unfulfilling story, overuse of environments and an overall unsatisfying second half, those facts remain. “Point’n’Click” is dead – Broken Age has proven it."