VRFocus reports on the news that Epic Games' Showdown virtual reality (VR) demo is running on the Project Morpheus HMD and reprojecting at 120Hz.
That's really impressive. I can't wait to see Project Morpheus at E3 and the real name to be revealed also. I really hope they price it reasonable.
As far as naming goes I'd say that "PlayStation VR/ PSVR" is quite good. Simple is perfect. Now as for the price, its anyone's guess really... mine would be 250 for the device alone + a game and 350-400 for the complete package including move controllers, the camera and a game. If Sony is still on track for a Spring 2016 release all should be revealed in 3 weeks at E3 (should, is the key word here).
Let' see... we have PS4, PS vita, Ps now, PS vue.... so for Morpheus, I'm gonna go with "PS Reality"... or PS Vision... lol! ;-)
@Army Well, whatever they decide to name it I think my mind is already made up since I have never experienced VR before...and its about frickin time I did!
Just curious why couldn't Sony use their reprojection tech for PS4 games also?
That's great news. I want to know how is this even possible to run on PM.The Showdown demo run At 60fps(120hz total) 1080p which is amazing to me because this demo runs on a powerful GPU. The only explanation for this is that its not running in 1080p native on PM. https://www.youtube.com/wat...
Not enough information to really tell. 1080p 60fps is too vague imho. We don't know all the settings, features etc that were turned off or on etc. Many see 1080p 60fps as this set feature and don't really factor in a whole lot. The demo ran on a powerful GPU on Oculus Rift....but its now running on a PS4, we don't really know what else was lowered to have that setting. ie it could be running on medium, low, less shadows, less textures, tessellation etc.
Because its not actually running at 120hz. It's running at 60hz but upscaling to 120 Sony call's it "reprojection." But its definantly not true 120hz http://www.eurogamer.net/ar... "We only played the one demo - London Studio's Heist - and it allowed us to sample what is going to be a crucial element of the Morpheus SDK. The demo itself is visually rich, apparently running at 60fps, but the PS4 uses a form of frame-rate upscaling that Sony calls reprojection in order to give the illusion of a higher frame-rate. The idea is that midway between rendering each native image, the PS4 interpolates an intermediate frame based on revised motion data fed to the console from the HMD"
Well you see...this......this is why your here lol.
Probably because it's much more controlled...it's a demo....a lot different when your running a actual game on it. But maybe Sony has made some g-sync like technology I have no idea.
didnt this same demo take a gtx 980 to run at 90 hz with oculus?
Same demo much higher settings and framerate on the Oculus.
Ps4 is a BEAST!!!
what do they mean "Though non-interactive"? does that mean On-rails?
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