With The Witcher 3: Wild Hunt just a three days away, the game’s developers are treating the fans with more information and responding to concerns.
Of course textures are the same. But without tesselation and reduced geometry.
Actually, tessellation is there, and geometry has nothing to do with textures.
@BecauseImBatman (because I'm dumb and I replied myself instead of him): Of course there's a "difference." That's what game development does. "Difference" and "downgrade" are a completely different thing. Effects are switched over, some things might look a little worse, others look better. It's called min-maxing. That url really shows nothing. If you think that's "evidence," it really doesn't mean what you think it means. You cannot judge whether there has been a "downgrade" in anything unless you can judge every single effect on the screen. And you can't.
http://i.imgur.com/QcOH0nT.... Yeah m8, textures are the same. /s Are you blind, or just ignorant?
@redey3: no, I simply can read, and I know what shaders and filters can do.
@Abriael That's what I'm saying, I don't really think it's been downgraded (altered is a better word) but they clearly misrepresented their game with the initial reveal and now going two years from that reveal it has changed a lot and so that has been represented as a downgrade for most people cause it's different and to most people the original footage did look better than what we have. I think you said in another article that game development is in constant state of flux and I thought that you hit it right on the nail cause yes everything (well most things) is subject to change so the game was never really finished so therefore never really downgraded. Most people will see it as a downgrade cause it does look different. I think developers should take the Rockstar approach and show the game when it's near completion, if there is no earlier footage then there will be nothing to complain about or compare it to, so no one can scream downgrade. What I linked was my evidence of a differences. Anyway again I want to emphasis I think the game looks fantastic and it would have severed CD ProjectRed to perhaps not reveal it in 2013 but at a much closer date to the launch. That's all I'm saying.
OK, now I know you're both. Shaders and filters DONT MAKE a whole new texture models on a wall. They just change the lighting/color differentation thus the atmosphere. Do you even know what a shader is? Apparently not.
@BecauseImBatman: You just described game development. Not all developers have the "grand theft auto" name that will sell automatically. Most developers need to pace the showing of a game in order to build awareness about it. Not showing anything of a game until it's basically ready it's something most devs out there simply cannot afford.
@Abriael I agree, no not every developer are as established as Rockstar but you gotta start somewhere, they should be building that credibility to their names. That's how you build a franchise and team like GTA and Rockstar... But neither was Bethesda, they weren't that big when they first came out with Fallout 3. They released a trailer at E3 in 2007 and didn't release any footage of the game, then the following year released the game on Oct 2008 (presumably showing it off at E3 of that year, I can't remember if they did or not) and it was a smashing success. My point is it serves better for gamers and developers to show footage as close to the finished product/release date as possible... The Witcher 3 is a smashing success it seems to from initial pre order sales but if you show a game 2 years before release it's always going to have that "WatchDogs effect" and seem lesser than the initial footage cause developers will always want there games seen in the best possible light when they first show it. Maybe it was the best way CDPR could market there game, who knows... but I still think developers often set there expectations to high and in turn set there fans expectations to high and this is the result some people will be disappointed. Anyway again still think the game looks awesome, I just think developers these days are going about showing there games the wrong way. That's why I will always doubt a game when it is first initially revealed. I'm not disappointed in The Witcher 3 at all but I am fully aware of the differences from reveal to now.
The game looks amazing, it's scale and scope is beyond any game I have seen so far this generation. I am not disappointing in the final build but you can't deny the difference from 2013 reveal to the 2015 retail release. Evidence: http://www.dsogaming.com/sc... There is no denying the differences from particle effects, the the smoke trail from the fire, the smoky atmosphere, draw distances, lighting, difference in foliage detail etc. It's a great looking game but they did misrepresent their it when they first revealed it in 2013. That's all I'm saying.
This is precisely what I mean when I say there hasn't been a downgrade. A reveal trailer is a piece, one portion that's heavily polished because it's meant to be a showpiece. You're seeing the game at its absolute highest potential, something that's unfeasible for the market. In 2015 you're seeing what is feasible for the market. How they have worked on the game to make it as close to that polished vision that they can get it. That's not a downgrade, that's the difference between a showpiece and a final product. Showpieces ALWAYS look or perform better than final products because they are meant to sell the product.
@DragonKnight SO what your saying it's normal ''showpiece'' looks like something you can't ever achieve even with titan x sli? So it's normal someone adverts a 4k TV but when you buy it you find it's only full hd? Or is it normal you see on an advert a subaru impreza going from 0 to 100 in 5 seconds but when you buy it it needs at least 8 seconds even in the most perfect conditions? NO, it's NOT normal to FALSELY advert a product. Defending this title just because it's project red while everyone bashed watch dogs like mad is ridiclious, after all they showed a showpiece trailer didn't they, who can blame them? ;)
CD Project RED is a relatively small developer. They already admitted they didn't have the manpower to work on two totally different versions so they had to comprimise. The Witcher 3 Enhanced Edition is in development as we speak anyway. Cue all the haters. The game still looks better than anything on the market in this genre. @redey3 so your Burger King Burger does always look like advertised, right?! You seem pretty naive. You must know how advertising works.
@redey3: Allow me to show you the difference. http://www.huffingtonpost.c... What you see is not always what you get. https://www.youtube.com/wat... Showing you an idealized product and delivering to you something less than idealized is a cliche in the Free Market. You are being sold hype, you buy less than hype. Get used to it.
lol they shouldn't say that, this exactly the way to start angering your fan base. XD
Textures maybe, but foliage NOT
But the rest of the game is not the same from 2013 https://1f9f7cb900056acbb95... http://whatifgaming.com/wp-...
Jesus christ that makes me depressed...
CD-Projekt Red, you need to stop the bull$h1t and start respecting the gamers' intelligence. have some balls, ok CrapDumPsteR? http://a.disquscdn.com/uplo...
As much as they have their consumer first approach, they really seem to love disrespecting their fan base as far as Witcher 3 is concerned.
I thought the same and I said that CDPR is among the most gamer friendly companies based on their delivery qualities and consumer communication history. but then comes the witcher 3 to remind us how corporations really work and that behind a coin's shiny head there's always a dirty tail.
PreOrder Cancelled. My Ar5e is not for raping. http://whatifgaming.com/dev...
I'm not buying it either, it's disappointing but I will stand my grounds. PC gamers deserve better.
4 years, next gen, advanced hardware and we have this: https://scontent-hkg3-1.xx....
I know that, in the end, I am going to love this game. It just sucks thinking about what it could have been. With that said, I still can't wait though! Just... two... more... days!
Just this.!! Cancel my preorder. http://whatifgaming.com/dev...
"The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it." Wait. How the hell is that possible? We are talking about videocards that were out in two years ago being able to run the original version of the game? When only the top two (single GPU) videocards available today can run the current version of TW3 maxed out at 1080?
4 years, next gen, advanced hardware and we have similar sized assets for an open world game. GTA 5 is 60GB FFS: https://scontent-hkg3-1.xx....
You'll be happy to know that blood splatter on water is removed. Also, puddles no longer have real time reflections. Maybe it was artistic decision. Puddles look better without realtime reflections amiright ?
It seems silly to me because what do you want to bet that some modder will come along and add real-time reflections back in like 2 days after release?
Completely besides the point. Why wouldn CDPR not give us the option to leave it on ? It's just sad the way they're treating the PC port this time. If it's for parity sake, they should be ashamed of themselves. Also, no, it's not that easy to add rendering features to a game. The insider leak says screenspace reflections are completely gone, with a new, cheaper method used, which is probably what we see in main water bodies. In Skyrim, the only reason people got realtime reflection on surfaces was because Boris actually wrote the code for all that in ENB, which is no small task. Even so, did you know that for water in Skyrim, there has been no proper realtime reflections mod at all ? realtime reflections were only on other surfaces.
I have seen some sreen shot's of the so called game from 2013 and they can say that the textures are the same and bla bla bla but they have changed the game. im just so sick of dev's doing this crap!!! and I my be 100% wrong when the game comes out and you can set it to uber mode.but that would be one h#ll of a graphical leap ( I just don't see it happening) just my 2 cents
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