Rob Manuel of [email protected] writes: "There are game series that start out strong only to lean on what made them great until we all agree that a Call of Duty game every year might be too much, and then there are games like Steve Jackson's Sorcery! that no only manages to create a great first game, but manages to successfully experiment with the formula in its next two episodes. And what's remarkable about all of this is that the game manages to do all of this with source material older than most people reading this article. From weathered page to virtual hit, Steve Jackson's Sorcery! is probably the most important game series that you are not playing right now."