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Dishonored’s defining power was a last minute call

GR:
Ever wondered where Blink, Dishonored's most iconic power found its origins? Turns out the teleporting trick from Arkane Studios' 2012 assassination sim was the brainchild of legendary developer Doug Church.

In the latest issue of Edge, co-creative director Harvey Smith reveals the veteran Thief designer wanted to turn a key element of the PC sneaking series on its head. "We spent some time hanging out with our friend Doug Church," Smith says, "who worked on Underworld and Thief and System Shock, and asked, 'What would you do differently?' And he said, 'We really tried to reward the player for going slow on Thief, and I think I would invert that'," For a game originally envisioned as a Japanese sorcery tale, this new concept would bring a unique flavour to the mix.

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