Matthew, an editor for Gamespresso, discusses why he believes that destructible environments are a must in gaming.
A GTA game with a fully destructible environment would be great. Just Cause 2 or Mercenaries allowed the player to blow up buildings and statues if I remember rightly.
Keep an eye on Crackdown... no other upcoming game is looking to raise the bar of destruction like that. It'll almost certainly be at E3.
The next crackdown should be awesome in this area. The first game to use Cloud computing for destructible environnements.
I kinda disagree. Unless everything magically repaired itself it could ruin the game. Imagine destroying half the city on s crazy rampage, and then having to play the rest of the game unable to use half the roads and avoiding destroyed buildings.
True, if you choose to destroy everything it would make the game a lot more challenging, but imagine if the NPC's reacted to the changing environment by complaining about the destruction, and eventually working to repair it. I think having some kind of persistent game world is a great feature that gives the game more realism.
I want a neww red faction now!
Destructible environments should be the future.
The Best destruction in gaming were and still is: Red Faction: guerella - Physic's based Destruction. BF2 Bad company 2 - Best Premade/canned Destruction. At this time in gaming we should of had a next-gen version of the Geomod already. but the best we have is Battlefield 4. which looks nice but each wall or building always gets destroyed/falls the same and things that should of been destructible aren't.
The next crackdown on xbox one should be awesome in this area. The first game to use Cloud computing for destructible environnements.
This is common sense, isn't it?
I want to see fully interactive environments (which includes destruction)
Mercenaries1&2 had destructable enviroments. Although they would magically self repair once you left the area. Red Faction Guerrilla also had great enviromental destruction. Tired of only having a few planks of wood being the only things that get destroyed in games. I should be able to shoot every glass in games nowadays and have the glass shatter. If its an open world game like GTA have road crews repairing the area after a while if you leave and come back. These systems should be powerful enough for any game to have full destruction, just like we should be able to enter most building in games.
I would like to see more of this in video games too.
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