There are some types of game difficulty that are reasonable, others that are fun, but some which are rage quit worthy. If you've ever wanted to throw your controller while playing a game, this is probably why.
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WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."
It all depends on the game. Journey would have been utterly ruined with any significant difficulty, it required a smooth pace. Then you have Mighty No. 9, a Mega Man successor; suffice to say, it has to be at least as challenging as the easiest Mega Man games were, minimum, which is still pretty tough by average standards.
I love difficulty settings though, there needs to be an option for everyone. Bravely Default did it well, I want to see more games handle it that way, but without abhorrent DLC practices, obviously.
I like a good challenge myself. I tend to play games on the following:
1. 3 difficulties: 3/3
2. 4 difficulties: 4/4
3. 5 difficulties: 4/5
6. 6 difficulties: 4 or 5 /6
Still trying to work up to Hard in MKX. Game is tough!
Also, certain games with no selectable difficult setting can be great (see souls series) or not as much (see shadow of mordor).
Playing on highest difficulties is extremely rewarding. e.g mythic difficulty on halo.