There are some types of game difficulty that are reasonable, others that are fun, but some which are rage quit worthy. If you've ever wanted to throw your controller while playing a game, this is probably why.
It all depends on the game. Journey would have been utterly ruined with any significant difficulty, it required a smooth pace. Then you have Mighty No. 9, a Mega Man successor; suffice to say, it has to be at least as challenging as the easiest Mega Man games were, minimum, which is still pretty tough by average standards. I love difficulty settings though, there needs to be an option for everyone. Bravely Default did it well, I want to see more games handle it that way, but without abhorrent DLC practices, obviously.
I agree. Difficulty settings are a way to have options for different types of players, and add re playability for completionists. So you can make the game as hard or as easy as you want it to be
I like a good challenge myself. I tend to play games on the following: 1. 3 difficulties: 3/3 2. 4 difficulties: 4/4 3. 5 difficulties: 4/5 6. 6 difficulties: 4 or 5 /6 Still trying to work up to Hard in MKX. Game is tough! Also, certain games with no selectable difficult setting can be great (see souls series) or not as much (see shadow of mordor).
Playing on highest difficulties is extremely rewarding. e.g mythic difficulty on halo.
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