Naughty Dog's Josh Scherr and Ricky Cambier expanded on some camera-related topics about their games.
I still prefer FPS for action, but if the story is good I'm fine with third-person
They both have their pro & con really. It's basically the same to me in most cases
Third person hands down ..is the best camera option as with it you r not losing the identity of you character and the character/protagonist is more memorable creating a more immersive experience ...IMO is also more demanding from developer standpoint to code as it needs animations (so it gives you somehow an assurance that they worked a bit more on the game)
This is definitely one of the main reasons why naughty dog characters have been and always will be memorable. 3rd person perspective. You see them interact with the world they live in at all times, while walking in their shoes and going through their pain and struggles.
3rd person all day everyday! adventure games should always be TPS IMO. being an FPS is the reason I can't get into FarCry or Dying Light for example despite so many people saying those games are great. I play FPS too but for adventure game like Far Cry, GTA, Just Cause, Uncharted, TLoU or Dying Light or Bioshock even...I prefer them to be TPS. I just prefer them that way.
They indeed do, but naughtydog could pull it off...if not I'd like to join their team. Baby steps tho..err...puppy steps.
Yeah FPS is more immersive in most games, I feel.
maybe for shooting games, but games like uncharted and TLOU wouldn't feel right in first person, and I don't think you could play as a character the developers want to create and get the same feeling as you're playing.
Gotta say I go the other way. When Im gaming I dont want a nameless/faceless chartacter to project myself onto, I want a character with their own personality and cones across much better in thrid person
Is is when you play with the Morpheous... playing morpheous with a 3rd person game may not do much justice compared to playing in first person. Key difference. YOU are more immersed in the world..where as third person, you see MORE of the world. There's a difference
Too me it's about variety. When I play too many fps I want to play tps. When I play too many tps I want to play fps. Of course than when I play too much of both I move to a different genre of games entitley for a bit.
Like isometric strategy games?
@alexious I like any game. So yea I don't play that genre often but every once in a while Ill play one
IMO TPS makes me feel like I'm playing in a movie and I personally like that feeling.
I don't like First person games to be honest. My library of games is very limited in that regard. 3rd person has always been my choice as I like to see my character and all my customization. A waking gun or a camera that you can't even see your character's legs isn't my thing. It's also more stressful and gives me motion sick at times.
This explains everything I feel, because in third person just like you said, I like to see my customization and the way my character looks and moves, it makes you feel much more connected to it than just seeing the game popping out from your character's eyes
I hate first person
i like both but i little more 3rd as well. Hence why i love Fallout for having both.
Would love to see what ND could do with an fps game thought. Even a prototype or something, they are an incredible studio.
Agree with that, they're an amazing studio and I'm sure they'd make a great FPS if they really got into the mindset of doing it!
Good, first person makes me sick!
I always feel far more connected to both the action and the main character when playing in third-person. That might seem weird since you should by rights inhabit a character more by playing in first-person, but it doesn't work that way for me. Seeing the character's movements and reactions goes a long way in helping me immerse myself in what's going on and also being involved in his or her plight, whereas, more often that not, playing in first-person doesn't feel like I'm controlling anyone at all except a floating pair of disembodied arms. I'm glad Naughty Dog don't do first-person. They're the best developer around, they should stick to what's best.
I share your opinion mostly, but I don't think it can be as simple as that. I look at games like BioShock, Half-Life and more recently Everybody's Gone to the Rapture, and I couldn't imagine those games having the same impact that they do, or the way in which the first-person camera manages to extract details and atmosphere from the environments, from a third-person perspective. In these cases I think that first-person games offer more freedom to the player in inhabiting the role of the protagonist and the world. I guess that it comes down to how well the world is built.
Someone made an interview, posted it and then the vultures made several articles about different pieces of that interview.
first person is garbage especially in shooters,it should be kept for free to play sh*t or demos,I rarely cared for any fps protagonist tbh
I'm a bigger fan of third person than first person infact, if I had to choose in all my games, I'd go for third person.
when i think of mirrors edge in third you wouldn't capture the sense of speed and rush imo.
I feel the exact same as speak_da_truth, fittingly. Third person feels better for shooters because of the cover systems in place. And for rpgs... well imagine skyrim's combat vs. The witcher 2 or dark souls...
I like first person and third person, it depends on the game. Bioshock series, Dishonored, Borderlands series are all awesome for first person view
I think third person games give the players a better perspective of things going on around them! With first person everything is automatically limited simply because the camera angling gives the impression that there isn't any substance to the character you are playing. Like someone said above, it's hard to feel a connection to a pair of disembodied hands/arms! It's simply not the same as a real person that's physically aware of their own body. In real life a persons eyes can observe every aspect of their own body because of the positioning of their head, and their eyes. A first person game is simply not able to convey that aspect accurately as of yet. With VR there's a strong possibility that first person games may become very popular in how it is relayed in games
Definitely 3rd person. It creates a connection to your character.i don't get how you can form a bond onscreen when you can't see your character on screen. First is okay for exploration adventure games but even then i always prefer third.
Good. I don't much like first-person games so I'm glad the best studio in the world won't be making them. Maybe someone should ask the fps only studios why the only make fps games. What the hell makes first person so special.
First person is like the characters walking on a hoverboard. Feels so unnatural. Like a glide or floating
Alright :/ Makes no difference to me, really. As long as they know what they're doing, a dev can make first or third person work equally well. So I don't really have a preference.
Give me Third Person over First Person anyday. Third Person action/adventure is probably my favourite genre.
I was obsessed with first person when it first came out but since has just turned into generic trash, third person hands down
FPS done right is very emersive, Alien:Isolation for one, and PT, Farcry4, Dyinglight...but I prefered Ghost Recon in 3rd now even though it started off in fps.
Indeed third person is much better, especially for customization, I have no idea why a lot of FPS games got customization, you don't nothing about it.
I hate first person games. The dialog is always weird too because you never seem to talk, but everyone gets right up in your face to talk to you. I don't feel connected to the person I'm playing when in first person. It doesn't feel like me anyways. Also, I like third person because vaulting over things and climbing is much better to do in 3rd person. Climbing in first person view is always really disorienting to me. Plus, the field of view in first person isn't realistic at all. Right now, my peripheral vision can see my legs and my feet and I'm not even looking down. I also hate how you seem to float up ladders in first person and you always have your gun up by your face for whatever reason and that seems un-natural. Not to mention when you're not holding a gun, a lot of times you see your hands up like as if people walk around with their hands out.
Third person hands down. How can you get attached to a floating gun? What's the point of customization when you're never going to see what your character looks like, or only in cut scenes? Nope, tps for me any day. Fps' s are so limited, in so many ways.
I also prefer third person to first person in games. I find it easier to be immersed in a game if I can see my character, which is odd since I thought the first person is 'you' as the character. It really depends on the game I suppose and I've not played Half Life or Skyrim so I don't know if people who have played these games felt immersed in the game world. Personally, I don't think VR will help me experience this with first person games unless a number of issues are overcome, and the story truly allows gamers to be a custom character with the freedom to act however you wish within an open world environment.
I thought the did this because your TV would blow up with ultimate brilliance ; D
I hope Naughty Dog always does 3rd person games. A first person naughty dog game would be completely off.
Interesting read. I also heard that Uncharted 4 will feature TLOU's 360° camera rotation system, and I thought that was a great gameplay mechanic in TLOU.
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