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Gamervision Hands-On Mortal Kombat Vs. DC Universe

Veggie Jackson reports:

''At the Midway booth, there are several major releases being exhibited. One of the biggest is Mortal Kombat vs. DC Universe, and we managed to get a few rounds in.

We were given access to six of the announced characters, Scorpion, Sub-Zero and Sonya from the MK universe, and Superman, Batman and Flash from DC. Our first fight featured Sub-Zero vs. Flash and took place on the decimated streets of Metropolis. While the game is, of course, fully 3D, the first thing we noticed was that it has a distinctly 2D feel to it (not surprising for an MK title). While we didn't have access to a moves list, we managed to figure out a few special attacks, such as Sub-Zero's traditional ice beam, as well as a move that creates a falling ice block over his opponent's head. Flash's moves were equally fitting, utilizing his speed to launch attacks from behind and made his opponent dizzy, similar to Kabal's technique from MK3. If you've ever played any MK game, executing the moves feels instinctive, relying on a lot of variations of the classic "down-to-forward" and "back, back, forward" techniques. Another MK staple is quick, somewhat choppy animation, and MKVDCU continues the trend. Character models look great, and animate well while idling, but fighting animations are definitely fast and consist of only a few frames. The game is definitely fast-paced, necessitating brief animations, but there's a certain fluidity that seems to be lacking here.''

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