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Atomic Gamer Preview: Farcry 2

Jeff Buckland reports:

''It's easy to look at the history of both Crytek's games as well as what's happened with the Far Cry series and immediately dismiss Far Cry 2. Created by Crytek in 2004, the original Far Cry on PC was a wonderful game with unprecedented visuals and an open style of gameplay that gave you an objective but let you complete it a number of ways. Then a couple of fairly decent spinoffs hit consoles that weren't necessarily bad, but they just didn't capture the charm of the first game the same way. Crytek then sold their interest in the Far Cry name to their original publisher Ubisoft, and have been working with publisher EA on Crysis and now Crysis Warhead. And Ubisoft is forging on with the franchise with Far Cry 2, made by a development team that doesn't have any of the original game's developers and is using a brand new engine not made by Crytek.

It sounds like a recipe for failure, but from what I got to play of Far Cry 2 this week at E3, it's far from it. This game is in the capable hands of Ubisoft Montreal and they're putting together an interesting, highly entertaining game that, in my opinion, does capture the best of the first half of the original game (the portion that most FPS fans agree was the better half). There's about 50 square miles of territory somewhere in Africa, covering jungles, savannas, and rocky areas. You'll be playing as one of around a dozen male or female characters, and the ones you don't choose will all be around in the game world, giving you quests and helping you out on some missions. There's a big main story arc going on, but in the meantime, you've got an open world to freely explore and work inside, taking out rebels, fighting local military, getting paid in conflict diamonds, and buying new weapons and beefing up your character's own skill in a nice turn of RPG-style character building. Your money is those conflict diamonds, and you can buy and sell at vendors using the diamonds as money.''

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