Based on what we're seeing from early reviews, it seems as if The Witcher 3: Wild Hunt features great writing, which would be a huge boost for gaming.
Can you maybe wait until some people get a chance to play it before asking?
Ikr, lol. People have different opinions, some might think so and some might think not. But i could comfortable say i think everyone will enjoy the game.
Without playing it I wouldn't personally know, but I do know the game is receiving massive praise in reviews for the quality of its storytelling and the choices and extensive consequences on the game world.
Gameplay > Graphics > Story
Gameplay > Story > Music > Graphics
I would put sound design above graphics too especially when speaking about survival horror games. OT: If The choices that we made in previous games have a real impact at the end of the game I would say yes.
I haven't played the Witcher 3 yet, but I'd say Metal Gear Solid has always probably been the best for video game writing. Still can't get over the goosebumps I got from playing through Metal Gear Solid 4.
i will hold my judgement till i play the game, no doubt the reviews have been very positive.
Only thing I know is that something has yet to exceed Planescape: Torment yet.
Planescape: Torment set the bar pretty high, but it's going to be interesting to see how Tides of Numenera's story lives up to that example.
Nothing has ever exceeded the depth and intelligence of MGS2.
The person who wrote this article should play Pillars of Eternity. That game has phenomenal writing and story.
While I agree that PoE was very good, I still didn't feel like it was close to setting a new standard or anything.
If it was a total open world game then yes, but it's not, so no.
I think it's hard for a game like The Witcher or Mass Effect to be considered a "huge step forward" in storytelling only because of the ways the story is presented in games of this nature. Now I love both series, and ME was my favorite gaming experience of the last generation overall, but when the dialog is of the "choose your narrative" type and the responses you select sometimes don't match what the tone of the selection had implied, it's tough to say that is a step forward. I haven't played The Witcher 3 yet, but the dialog I have seen in gameplay videos follows this familiar formula, where the selection made by the person playing the game is answered by Geralt in a way the player might not anticipate based on the choices offered. I consider The Last of Us to be sort of the pinnacle of writing in games at the moment, and it's because Naughty Dog knew the story they wanted to tell, and the gameplay followed that story and led the player toward the ending, of which there was only one outcome. It's hard for an open world Witcher with multiple endings to match that narrowed, focused story driven narrative. I enjoy both types of storytelling, it's just hard to say the latter is a "huge step forward", in my opinion.
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