With different titles finding massive success in Kickstarter, big publishers may have been wrong about what gamers really want.
Great article. I haven't watched that interview on Kindafunny yet, guess I need to get on that!
Its a very good stream they had. About 8 hours of coverage with Igarashi himself on there talking about Bloodstained: Ritual of the Night.
Why game developers shut their ears to what gamers want is insane to me. They're in the business of making money yet their actions seem to suggest otherwise.
The reaction that these kickstarters have gotten from people will definitely garner the attention of a lot of companies. What will be interesting is if a big publisher brings in one of them to help with a new game released, based off their success from kickstarter.
I agree on the other hand,the problem is they'll always target a large and potentially new generation of consumers.It's the only reason why certain IP's have large followings and sell a lot for years on end.The truth is with gaming being saturated between so many different devices and medium's it's no longer about maintaining it's initial userbase.In some cases it works both ways as someone dating from before gaming was an industry it's not weird but rather inevitable that studios maintain and hold on to what sells,where things in the 80's/90's and even early 2000 was way more fragile. (Meaning they had to appease in variety and not more of the same) Look at Konami and Capcom for example,they're trying the same thing yet alienating it's great IP's like MegaMan and Konami dafuq is going on with them?.They couldn't do the same thing as the big publishers and that is bring in new generations.
I'm 100% in support of crowdfunding games. This literally is people's choice and we don't get dictated by suits or marketing of big publishers what they think we want or need. Cutting out the cancerous middleman of suits is awesome! I already backed Bloodstained and Mighty No. 9 and when I get some extra $$ I'm putting down for Yooka Laylee as well. Great article!
The middle-man may not always be cancerous, even though there are examples of some who have been a real downer. But these are all great examples of ideas/concepts that people have always wanted to see come to fruition, with huge positive responses from people. A million dollars generated in mere hours to fund a game's development is a very big deal, and very hard for anyone to ignore.
Let's hope they don't follow the steps of Broken Age or Godus
What crowd funded games have enjoyed big success? Because meeting your goal met doesn't prove anything. Do you think Konami cares that a $1 million dollar game got funded?
My point exactly..........
Current events like Yooka-Laylee and Bloodstained show that there is a market for these types of games despite big publishers telling us over and over that they are dead and nobody wants them. Clearly of they can do 5/600% better than what they ask there clearly IS a market. Look at Shovelknight. Everyone scoffed it off as some indie bull but then it released and it was on some GOTY lists. That is a massive success in a market deemed dead. Sure Konami doesn't care but they are leaving the games industry anyway. It's the fact that big names of the industry are turning to this to make their passion games is saying something about the industry. IGA even said all big publishers turned him down saying there isn't a market...but here we are. Don't be surprised if Kojima shows up next year with one. Typically I hate crowdfunded games because they are normally scams but M#9, YL, BS, SK have all shone a different light on the subject and changed views.
Still let's play devil's advocate a bit here . Some of the games ended up being revived as kickstarters spiritual sequels .... precisely because in the first place they failed in the retail and regular market . Some people only mobilized once those series were dead , axed , and staff fired or left . So it's a tad too easy now to believe that each time publishers refused a goldmine . Some revival came back precisely out of fear of extinction , and waves of nostalgia . We can't always blame publishers for giving up franchises , when they do provide the games , when they are good , and they still fail . Of course it's not always the case ... with Castlevania the serie was shoved aside by Konami to "just" be handheld games , and luckily enough most of those were brilliant thanks to Iga and his team . Then when he actually pushed for a 3d evolution , they set him up for failure with underfunded and undermarketed projects , mostly to ditch him back into the world of 2d ... and later decided on some reboot with mixed results .
None of these games that are getting kickstarted look that appealing to me except for maybe the Mega Man game. But the big aaa games being made these days aren't either. Sony has so many IP's I wish they would use and the same goes for Nintendo yet Sony tries to make new IPs yet most of them suck or Nintendo releases a sequel that lacks in comparison to the previous games. I wish 3D platformers would make a comeback. I'm sick of all the rated M 3rd person and first person shooters.
It's funny to me that new generations however have no idea how this industry works,crowd funding is in theory a great idea yet not feasible in a commercial world.You might be able to get an initial game of the ground but keeping it relevant is the real challenge. It would have to sell well enough to fund new projects otherwise there's no point.
No one ever said we didnt want more 2d Castlevania games. Konami just decided to F everyone over and go a different direction. Poor choice Konami.
A bit dramatic are we? They fucked you over?
When these kickstarters are regularly bringing in 50 plus million then the publishers will pay attention. Until then They are insignificant. I dont understand why everyone freaks out about a few million. That is nothing in the grand scheme of things.
For every 5 big name Kickstarter success stories out there, 100 others will fail and never make it to the front page of the news. The only thing Kickstarter has proven, isn't that publishers are wrong, but rather you put enough energy into a pitch and there will be someone out there willing to throw you a coin. Conversely did anyone stop to think that the majority of successful game Kickstarters (let's just take Bloodstained as an example) all had endorsements or input from movers 'n shakers of the games industry. This is not something any dinky old pet project team can replicate.
Big publishers MAY have been wrong about what we want? They have no clue at all. All they see is a number. If some trash mobile title makes more than Chrono Trigger, tey assume we don't want Chrono Trigger. That is "business" logic, small profit isn't even profit to them. It is why we have stagnation built up in gaming. Thank God for Kickstarter. People cry about a few flukes that sour the site but it doesn't offset the advantages in the least.
A couple million is a big deal, if it wasn't then companies wouldn't be after every dime like they do, what do you think online pass and preorder bonuses has been about?! Not to mention these kickstart funders are basically pre-orders, many more sales come after release especially after good buzz and word of mouth. And lastly there still is the big picture, many of these can become franchises. The small companies can grow over time, merge and we might see a power shift. Konami may be done, how much longer does capcom or square-enix have with all their repeated failures. Its not far fetched to say we could see some totally new AAA developers 10 years from now.
Great article, kickstarter has its issues but is an essential role in the sense that gamers get to choose the type of games they want to play. In honesty, is time for corporate gaming to die .
I hope this is the new trend. Kill of greedy polishers.
What did the 'polishers' ever do to you?
Hold of ip's and never did anything to them.
So Yooka Laylee has 47000 supporters. An AAA game that sold 47000 copies would be a massive failure. It hasn't proved the big publishers wrong yet. The big guys can't afford to make games like this. The mid-tier that should be producing them has almost vanished
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