The Witcher 3: Wild Hunt review | Official Playstation Magazine

To really enjoy what’s laid out in front of you in the marshlands, forests and settlements of Velen, first you need to forget everything you know about The Witcher 3 Wild Hunt. The ‘Skyrim killer’; the ultimate open-world RPG; the game delayed by its developer to ensure your adventure is so polished you can see your delighted simper in its every frame.

PS by contributor: Its an official OPM article into Gamesradar site.

Read Full Story >>
The story is too old to be commented.
sourav931228d ago

"The Witcher 3: Wild Hunt is a surprising failure as an open-world video game.."


Bansai1228d ago

The only failure is that review if you ask me xD

greenmiker1228d ago

Haha!! Just I found funny your comment, LOL!!

NoctisPendragon1228d ago

Big zones i have heard , it must be what they are talking about .

imtheman20131228d ago (Edited 1228d ago )

So, Dragon Age: Inquisition should get the same points knocked off for it's big zones? From what I've seen, the 'zones' in The Witcher 3 are enormous; much bigger than most open-world games and their entire maps. I guess I'll see for myself in a week.

Two-Face1228d ago

Yeah, that's what I found weird also. How can you say something like that and give the game a 8/10?

8/10 is pretty high if the game fails on achieving on what is was set out to achieve.

Probably clickbait.

PraxxtorCruel1228d ago

Review seems a little two-faced don't you think?

burza19821228d ago (Edited 1228d ago )

Strange, because I watch or read all reviews and 90% of them saying: "The Witcher 3 have The Best Oper-World ever created in the video games"

lelo2play1227d ago

If The Witcher 3 was a Playstation exclusive, I'm sure Official Playstation Magazine would give it a 5/5.

As for the game, great reviews so far.

+ Show (2) more repliesLast reply 1227d ago
OhMyGandhi1228d ago

This was actually an interesting review. And thats coming from someone who preordered the game.
Witcher 2 did not feel like a "fleshed out" open world that could be explored seamlessly. There were (if memory serves correctly) four or so "hubs" with one or two branching trails that often lead to dead ends. And while I did absolutely adore the second witcher, one cannot deny that it was not some huge streaming world like GTAV or Skyrim. Sure, a game like Skyrim required a loading screen for each interior location to be entered, but the world itself was circular in the creation of its "beaten paths".

It sounds like the third witcher utilizes the same type of design topology. Which is not a bad thing at all, just a method that allows CDPR to implement a tight, solid narrative structure.

theXtReMe11228d ago

Yeah, it sounds like this article was created for the sole purpose of making controversy to garner hits and get attention for the website and magazine. Not rating it bad enough to draw negative attention, but creating enough controversy to get people to react. In my opinion, what they're saying is they would rather have lesser visuals and world interaction, then to have a few loading screens. But, its that world interaction which is what sets this game apart from other RPG's. Your actions having reactions and creating the world around you. Allowing the player to play they way they want, which results in one of the 32 endings.

If not for these zones, the game wouldnt have half of the AI and visual prowess it does. Making it look and play exactly like every other RPG ever created. I think Projekt Red made the right trade off. Name another RPG where everything you do in the world, including side missions and simply killing a woodland creature, has such a vast and varied effect on their game world. You can't, because there has never been one made before this game. Which is what makes this review so laughable. You would think, being around for so long and knowing the game industry, that the people who run this magazine would understand the trade-offs which have to be made in any game and the reasons a developer does so.

In this case, it made an RPG like none other before it. One where the simplest things you do, mean something. Not only to your experience, but to the AI people and creatures who populate it. With each and every decision you make changing that game world in a different way. Some for the better, some for the worst. Forever changing the way we will look at an RPG in the future. Any game that changes the future of that genre, deserves better. Not nitpicking because its game world is broken up into 3 huge areas that allow for everything I mentioned prior. Then again, a good reviewer would know and understand why it was done.

I know a four out of five isnt a bad score, it's actually pretty good. But, as I said before, when a game changes that genre for the better so that you can never look at another game in its class the same again... You cant knock it down for a design decision that was made to allow for that.

AstroCyborg1219d ago (Edited 1219d ago )

a pony fanboy site bashing a game thats marketed by microsoft & that performs better on the xbox who woulda thought & did he seriously say yen & triss looked like hookers he must've hated how they actually wear clothes unlike every other female charector who wears close to nothing