The guys at PCGH show some Unreal engine 3 powered screenshots (in fact UT3) which might give you a clue why the Epic engine is so widespread these days.
its soo old,you can tell when a game uses it but i guess its better for pc type architecture,doesnt work so well with ps3, but the engines built from the ground up on ps3 are amazing like the mgs4,uncharted and killzone engine bit more work needed granted but the results speak for themselves
yeah, after looking at them i was not impressed at all.... when UTIII came out on ps3, i definitely liked it but it wasn't breathtaking.... they should have had the UE4 ready by now, they are going to miss out for quite a while until that does come out!
...don't concern yourself with any game built on it then. Easy! No one is forcing you to digest it. Your are doing it of your own free will.
u guys do know MIRROR'S EDGE is using the UnrealEngine right? and look at how that game looks... nothing like Gears or UT3
because these looks awesome: http://xbox360media.ign.com... http://xbox360media.ign.com...
What a silly post. This may actual hold some truth to it but the linked sight offers nothing factual.
The reason UE3 is so popular with 360 developers is it pretty much only good for putting out those silly marketing shots because of its overuse of normal maps everywhere. UE3 one trick is basically uses normal maps to simulate geometric detail with texture level effects. You take a very high poly mesh and then massively reduce as much detail as you can down onto the flat texture surfaces. So 360 usually end up using very high detail versions of their characters and world in the fake marketing shots that 360 fans go nuts over. But when it comes to the real game the actual characters and world are massively downgraded to be able to run on the 360 hardware. So you end up with characters that look kind of similar to the fake marketing shots but they all have that blurry low rez feel to them since all that real geometric detail is gone and is just being faked. Another problem with overly relying on normal maps like UE3 does is all of your character models end up with the same types of shapes - like the 'bald space marine' complaints people are so sick of seeing in UE3 games. When you are faking geometric detail with normal maps you can't really have geometry sticking to far out from the main surfaces - otherwise the outline of the character would be distorted when the high detail polys are baked into the normal maps. So you end up with the same types of broad uniform curvature surfaces. UE3 is here to stay for the life of the 360. It is the only engine that allows 360 developers and fans to pretend the 360 is in the same graphical league as the PS3.
"when UTIII came out on ps3, i definitely liked it but it wasn't breathtaking" That is the problem Epic has with the UE3 based Gears of War 2. They got away with putting out nothing but the fake bullshots for their game because the gaming press really wanted something to get rid of the Xbox 1.5 label. Now that everyone has seen just how mediocre UE3 actually is in realtime and not marketing shots Gears of War 2 actually ends up looking like a massive downgrade from the bullshots Epic so carefully made sure where all everyone saw of the first game.
NintendoWTF You are right about normal mapping and the marketing screenshots vs the arctual games on UE3. So you are about some of the engine limitations that come to limite character design. But I think you fail on assume this as the reason, the major cause, to all those look a like character design. This has so much more to do with going the cheap way and making what proven franshise has done and what you know will sell cause you see it everyday on TV, movies, internet and all... An this one is more of a cultural thing and has more to do with stereotypes... Devs are just aiming to what they think will please the average western adolescent male, even if most times, they don't. And should be pretty obvious by now that this cheap way is ruining games, look at Gears Of War, people liked it, but the guys on UT drink on the same steroids even EARLIER and mostly no one cares. Afterall this entire familiar characters is fruit of the error of devs thinking that some game will sell on America just for its visual. Just like transforming any idea of game in a FPS is lame, just as thinking the good looking woman can salve crap games... We got all those so many times now. We have games that uses others engines and just have the oversized male on steroids of gears... So we have many games on UE that don't look like any of the UT universe... Better than that, look at mods, you really have much more freedom with the engine than that.
I've never really been a fan of the Unreal engine even on the PC platform. It's too rigid and cookie cutter for me. It doesn't seem organic enough rather very mechanical.
I dont really see any maxed out graphics here to tell you the truth, it looks like the same old UT3 graphics to me.
Yeah it's not really anything too special, some of them look really basic and don't even have any AA on =/
Everyday I thank god that we have SONY's PS3 to keep moving the gaming visuals and technology forward. And with that said im not a fanboy trust me.I just love games and I would do the same with microsoft if they had a better console than the PS3.
The characters in the games all look like they are on steroids,and they are just not anatomically correct. The graphics are blocky, and it always seems that you have to put an entire clip in someone to kill them.
oo just like mirrors egde right (using ue3 btw) just like bioshock right wait wait just like mass effect you failed .
Unreal Engine FTL!!!!!!
they're not always bulky... look at rainbow six vegas...
"With Unreal Tournament 3 (pictured) it's possible to squeeze out the maximum graphics out of the unreal engine 3." There is no article at all, just a bunch of pictures from Unreal Tournament 3. The title should read "Unreal Tournament 3 for PC running on Max Settings". Who approves this crap? The title is misleading as h3ll.
Just face it Unreal engine 3 is maxed out on PC and consoles too. LOL Crysis made UTIII and Gears of war on PC look like a Sega Genesis game. http://i289.photobucket.com...
When it comes to gameplay, the developers fail badly at it. Gears never claimed to have invented the cover system, that is just ignorance on your side moron, Gears pretty much perfected it.
Crysis sucks it's just great graphic so shut your fanboys ass up Thoas
Unreal Engine 3 might be, but not Unreal Engine 3.5 that's being used in Gears Of War 2. @Thoas - I guess you won't be picking up Bioshock for the PS3 then?
"Unreal Engine 3 might be, but not Unreal Engine 3.5 that's being used in Gears Of War 2." yea, too bad it uses the similar assets to Uncharted and KZ2.
Its more about the CRYengine which is the engine of the future.Crysis was average but the graphics just drip of epicness
He's changed the title to sound like it's a has been engine now, when in actuality it's just pictures and one sentence stating extreme detail in the UT3 game. Sad lil PC boy getting upset and then lieing about a picture. I don't get it.
the space shots are pretty cool but nothing to write home about
Unreal Engine just looks generic and has this shiny unrealistic plastic feel to it
that and the environments are small and very static. I HATE the character models and the static...well...everything.
Making stuff shiny is very cheap to render. There are still quite a few Xbox fans who think 'bright lights on shiny surfaces' is the Holy Grail of computer graphics. They seem absolutely obsessed with those closeup shots of metal armor or face masks with massively bright lights reflecting off them. So UE3 with its 'everything covered in plastic' feel is the perfect match 360 fans and why it just looks like just an outdated engine to PS3 and PC gamers. Real life isn't covered in plastic and massively more difficult to render. But it is funny to 360 fans look at the most advanced rendering engine in Killzone 2 and talk about 'teh textures' - in other words 'hey, everything isn't covered in shiny plastic'. LOL, thank god.
"But it is funny to 360 fans look at the most advanced rendering engine in Killzone 2 and talk about 'teh textures' - in other words 'hey, everything isn't covered in shiny plastic'." That my friend, is actually true to some extent. However to slightly counter that, the shiny cover plastic look can be good if used right. Gears of War comes to mind. I personally think without the sheen, the game wouldn't look as exciting with matte covered textures. But yeah in other games where exaggerated realism is the target like Killzone 2. The matte textures, grim environment, and advanced physics really push that game to new heights in terms of overall visual presentation. Which is why I'm dead stoked for Killzone 2.
and it doesnt take a million bullets to kill them? Unreal Engine sucks, plain and simple. Man, all these games xbox fans love throwing in the faces of ps3 guy are all boring. Ive had more fun playing on my regular NES than playing games like, Gears of war, Mass effect, and bioshock. Its just sad that all of you little kids think that these games are great,, you guys dont actually know how much fun you have missed out on from previous games.
are a total fool
So little sisters are huge then? Fail. I suggest you don't waste your time here and instead spend it on some retro site. There is nothing wrong with those old game - and don't assume no one here has enjoyed them. But if it so painful, save yourself the agony. And beofre you say it am not kid. I still fondly remember the 7800 onwards
That's why he only has two bubbles.
the new century. You're living in the past. The rest of the world has moved on from the NES. So should you.
is that Unreal engine 3 is STILL useful as a graphics engine. Not that its too old and can't create graphically impressive games anymore. I don't really understand the demo if it wasn't for showing off purposes by Epic...however some of the shots weren't all that good. It looked like the UE3 was showing off certain aspects within certain shots. The characters sometimes looked blurry with poor textures.
Monster Madness... or whatever that demo was called. That game used UE3 and it was hella fun. Bob Dole wouldn't pay more than $20 for it though. Kind of off topic: Are there any games on the Wii or PS2 that use UE3? Getting UE3 to work on the Wii would be awesome.
Seems like many unreal engine games are clunky and have this particular shine that you can tell. People need to make their own engine because the unreal engine is the average joe, nothing special.
its just because the unreal engine is used a lot why people are getting tired of seeing it just like the half life engine or whatever its called. Yes the engine used for killzone 2 and uncharted will age also but the reason they wont age as quick as the unreal engine is because they've not let others use it like epic have with theirs. New engines must become old at some point and its nothing new at all
I would say so.. I mean No offense to 360 owners.. but Unreal for Ps3 looks almost the same as Gears2.. The commercial for Unreal on Ps3 fakes me out everytime, I think its a Gears 2 commercial.. So I would have to agree with this article, even tho it doesnt really explain why
no seriously killzone 2 makes any other game look like a baby
I agree, I hate the UE3 engine, Capcoms engie is sooooo much better, when Lost Planet came out I thought to my self "Gears of What?" DMC4 also impressed thw hell outta me.
DMC4? Haha! Lost Planet did rocket effects brilliantly, anything else I'm not sure.
Finally It's starting to register to people! I've Said this as soon as Bioshock came out and when I've seen the First UT3 screen shots! The Same engine all the time! and for Xbox360 the only engine that's keeping it alive!
To be honest. These graphics sucks fat.
maxed out with UT3? lmao. good one. UT3 is garabge, and those screen shots look HORRIBLE. Gears 2 smokes it. droid article FTL.
Its the exact same engine tard.
what does this have to do with sony fanboys? Its talking about a freaking engine you kock sucker. You act as if the unreal engine is god. Dude you seriously need to take your own life tonight. Like kill yourself right now. You failed as a human being so just do yourself and your family members a favor. Take your own life! Not like you have a life anyways, your on here 24/7, haha loser with no life.
exact same engine as gears 2? LOL. dumb n00b Gears 2 uses UE3.5 not UE3. it's a complete overhaul which is why Gears 2 is the greatest looking game in existence right now. looks like someone didn't see the new SP trailers.
Unreal Engine 3 Is Awesome!
Is getting boring. You know which game has it and it gets old quick. At least to me.
I'm so sick and tired of the Unreal Engine. Sure it can look great but it seems the only people that get it to look that good are Epic themselves. Not to mention that whenever you play a Unreal powered game you can tell its a Unreal game. You shouldn't be able to tell it should allow the Devs to make their game look distinct and different and the Unreal Engine fails horribly at that. Now sure there are some great games coming out using the Engine that look beautiful like Mirror's Edge and The Last Remnant but they are few and far between. Personally I liked the days when most devs built a engine from the ground up for their games as it made everything look different and not as much like a pack of clones.
Bob Dole enjoyed the crap out of Mass Effect not caring what engine it was using. That game got delayed so many times. Just imagine how long it would have taken them if they'd built their own engine ;)
I agree with you. I wonder why more devs don't build engines from the ground up. Maybe they don't really know how to? I like how Quantic Dream made the "The Casting" tech demo in 3 months; and this 3 months includes building an engine, casting an actress, writing the script, etc. I don't think I even have any games built on UE3 because of how many times I've played games using it at friends' houses.
I agree with your statement. But one thing to consider is cost. It would cost probably 2-3 times more trying to develope your own engine, plus developing the game itself. So that's why company buy the license to use the Unreal Engine because it's the most developer friendly engine available. Granted there are tons more Engines out there, but again. Cost. Perhaps other Licenses cost an arm and leg more than the UE. So developers can sit down and either Buy an engine and just work on the game's story, audio, and other things. But obviously use the engine which looks similar to the other games. Or take out of their time and budget to make their own engine which isn't always successful. It's a vicious cycle.
Indeed it is maxed out which is why the GOW3(GOD OF WAR XBOTS) engine will piss all over gears2 lol
ur stupid just like ur mom
But its time to move on to better and more fun games instead of all that graphics and less fun the unreal engine is o.k.,but it would be nice if they could use it for a rpg or something like uncharted drake type game.
uncharted drake type game? you mean a third person shooter with a cover system using unreal engine 3? yea someone needs to make one of those it would be revolutionary..... <3
You mean, Tomb Raider? :P
I thought it was just getting started with Fatal Inertia.;P
ROFL Note to developers. DO NOT USE UE3 TO CODE RACING GAMES
How long did it take to switch from UT2 to UT3 ?
UT2 was the 2k series, UT 3 is above. UE4 will be out for the next console generation, as i've said many times before the unreal engine is under constant improvement, it's not a static thing. I don't know why people complain about it - without it the industry would suffer. Nice list below from wikipedia, it spans everything from XBLA titles to MMOs. It's up to the devs to make things look different, not the engine itself. Unreal Engine 3 * 50 Cent: Blood on the Sand — (2008) Swordfish Studios * A4 (sequel to A3) - (2009) AniPark * Aliens: Colonial Marines — (Late 2008) Gearbox Software * Alpha Protocol - (Spring 2009) Obsidian Entertainment * America's Army 3.0 — (2008) US Army * American McGee's Grimm - (2008) Spicy Horse * APB — (2008) Realtime Worlds * Army of Two — (2008) Electronic Arts * Alliance of Valiant Arms - (2007) Pmang * Black College Football: BCFX: The Xperience - (2007) Nerjyzed Entertainment * Black Powder Red Earth - (TBA) Echelon Software * Brothers In Arms: Hell's Highway — (2008) Gearbox Software * BioShock - (2007) 2K Boston/2K Australia * BlackSite: Area 51 — (2007) Midway Austin * Blitz - (2008) CJIG * Borderlands - (TBA) Gearbox Software * Crimecraft - (2008) Vogster Entertainment * Damnation - (TBA) Blue Omega / Point of View * DC Universe Online — (TBA) Sony Online Entertainment * Earth No More — (2009) Recoil Games / 3D Realms * Empire - (TBA) Chair Entertainment * Empire: Alpha Complex - (TBA) Chair Entertainment * Ender's Game — (TBA) Chair Entertainment * Elveon — (TBA) 10tacle Studios * End - (TBA) Faramix Enterprises * Fatal Inertia — (2007) Koei * Free Realm - (TBA) Sony Online Entertainment * Frontlines: Fuel of War — (2008) Kaos Studios * Fury — (2007) Auran * Gears of War — (2006) Epic Games * Gears of War 2 — (2008) Epic Games * Global Agenda — (TBA) Hi-Rez Studios * Hail to the Chimp — (2008) Wideload Games  * Highlander: The Game — (TBA 2008) TBA * Hei$t - (2008) inXile Entertainment * Hour of Victory — (2007) Midway Games * Huxley — (2008) Webzen Games * Lost Odyssey — (2007) Mistwalker * Mass Effect — (2007) BioWare * Magna Carta 2 - (TBA) Softmax * Medal of Honor: Airborne — (2007) Electronic Arts * Mirror´s Edge (TBA) DICE * Monster Madness: Battle for Suburbia — (2007) Artificial Studios * Mortal Kombat vs. DC Universe - (2008) Midway * Mortal Online - (2009) Star Vault * Parabellum - (2008) Acony * Project M - (TBA) NC Soft * Red Steel sequel - (TBA) Ubisoft * Rise of the Argonauts - (2008) Liquid Entertainment * Robert Ludlum's The Bourne Conspiracy - (2008) High Moon Studios * RoboBlitz — (2006) Naked Sky Entertainment * Rogue Warrior: Black Razor - (2007) Bethesda Softworks * Section 8 (2009) Timegate Studios * Sephiroth 2 - (TBA) IMagic Entertainment * Sin City - (TBA) Transmission Games / RedMile Entertainment * Stargate Worlds — (2008) Cheyenne Mountain Entertainment * Stranglehold — (2007) Midway Chicago * The Agency - (2008) Sony Online Entertainment * The Last Remnant — (2008) Square Enix * The Scourge Project — (N/A) Tragnarion Studios * Tiberium — (TBA) Electronic Arts * TNA iMPACT! - (2008) Midway Games / Point of View * To End All Wars — (2008) Kuju Entertainment   * Tom Clancy's EndWar — (2008) Ubisoft * Tom Clancy's Rainbow Six: Vegas - (2006) Ubisoft * Tom Clancy's Rainbow Six: Vegas 2 - (2008) Ubisoft * Too Human - (TBA) Silicon Knights (until ditched in favour of an internal engine) * Turning Point: Fall of Liberty — (2008) Spark Unlimited * Turok — (2008) Propaganda Games * Undertow — (2007) Chair Entertainment * Unreal Tournament 3 — (2007) Epic Games * The Wheelman — (2008) Midway Games * Warmonger - (2008) NetDevil
UE4 won't even launch until the next consoles do, maybe a bit earlier for devs to get used to, since Epic said it's being designed with consoles in mind. But UE3 games do all look very similar, Too Human, Gears, even Bioshock are so close in design you would think they were all worked on by the same people with very slight differences in style
there lies the problem. Too much unreal engine exposure
MK vs. DC??! Really?
its about time... im tired of all the greyish world. i know not all games were greyish but i would say at least 90%. its great and all at 1st but then i got overdosed.
FYI Mirror's Edge uses UE3 together with a third party lightning engine called Beäst from Illuminate Labs. http://www.illuminatelabs.c... That's the reason it looks different.
But it doesnt look different. Any difference is due to the fact the colour pallete is made up of white orange and blue. Mirrors edge is probably the best use of UE3 to date because it uses those colours and feels clean and static and open. The trailer of mirrors edge makes me think "cold". UE3 is perfectly suited to create that cold lonely feeling. I dont know if anyone else gets that from it but whatever. What I hate about UE3 is the way everything seems to slant away from the center of the screen in some ungodly way. I know its something to do with perspective but its way over done in UE3. Let it die.