IGN: EA has given us a vague window. So will Spring or Fall make more sense?
I would take Titanfall 2 over any new CoD game. The time to kill was great, maps were big and designed well, and it has Titans of coarse. Can't wait to see the reveal of Titanfall 2.
I still play it on X1. Miles better than COD, in its core gameplay, even if it is short on content. Titanfall 2 is so far away anyway, im more focused on the games releasing a little closer to now and next year. But titanfall 2 will be immense!
Meh.. I like shooters with atlest 8 vs 8. In COD I need to play ground war. The wall running and jumping mechanic is real nice and should be adopted by more shooters. I predict Titanfall 2 will be a microsoft timed exclusive. Microsoft will annouce that at E3.
And this is exactly why companies lie about their release dates all the time, and later announce the "delay". We can't afford being ultra hyped for two years. It's not even healthy. Lying about their release dates they get more attention and preorders. Much more. PS: still play Titanfall too. :)
Agreed. Titanfall has way smoother gameplay in my opinion. It flows so well and there's always action going on. Definitely the most fun I've had in an FPS in years.
The only thing I didnt like about Titanfall was the limited amount of content.
Titanfall 2 will release early 2017, probably March.
I think Titanfall 2 would be released with VR support. The mech point of view would be a great fit for VR. I'd say Titanfall 2 would be released in the first quarter of 2017.
@disagrees Its funny how some gamers just hit the disagree button with out ever saying anything or why they disagreed. Ok, let me spit out more info. Fact one- there aren't enough devs to support all gaming platforms. Fact two- All VR providers need each other to make VR a hit. Fact three- The first year can make or break the VR industry if it isn't good enough. Fact four- just about every new gaming hardware ever released lack content the first/second year. With this is mind, we will see lots of Mutiplat games on VR tech because it the safest/faster way to get content on VR.
You're assuming EA want anything to do with VR... I've never so much as heard them mention it. And why would they? There's no money in it for them. It sounds like your suggesting people wear a VR headset whilst in a Titan... what about when they're not? Do they stop, mid-match to remove it? The pilots are too mobile for VR. Titanfall 2 just needs more of what made the first great... the old 'if it aint broke, don't fix it' approach.
@poppinslops The pilots are too mobile for VR. I don't agree for several reasons. Majority of people who game on mobile aren't tech savvy. That said, So much of the gaming mobile industry are made up of simple button mashing game players who are just looking for something simple to do when they're on the go. Keep in mind, there's already been many attempts to sale the VR headset concept to the mobile market before. -not for gaming. Part of the main reason why the mobile industry is a successful is because it feeds off the "all in one" market trend. You're assuming EA want anything to do with VR... I've never so much as heard them mention it. They really don't have to say anything at this point because numbers speaks volume to them. They can careless about what VR brings to the markets if the numbers aren't there. However, I think the publishers care about VR tech because I think they know the market has become ubiquitous. - devices of all types feeds off of each other. The more devices that are out on the marketplace the better it is for the gaming industry - or entertainment industry. My point is, the VR tech industry has to create its own market trend in order to fit in with the rest of the market- Ides tends to get old but not human emotion. Today's gaming doesn't provide us the ultimate emotional experiences but VR does. If you're scared at height -VR can very well make you feel like you're about to fall off a cliff but couch to Tv gaming doesn't gives us the same sense of fear.
I think you've misinterpreted my use of the words 'Pilots' and 'mobile'... I meant the soldiers move too quickly - they're too agile for VR. Modders have gotten games like Skyrim to work with the Oculus kits, but it doesn't translate very well... 1st person games place the 'camera' quite close to the ground (roughly 1 in-game metre above the 'surface'), which you don't really notice on a TV, but you do with VR (Skyrim feels like you're the world's fastest toddler). Sure, it can be calibrated for headset use (raise the camera, reduce movement speed), but that would ruin the balance of an online-only game... Respawn would need to make the headsets mandatory for everyone - which they would never do. You said it youself - VR needs to create it's own market... EA aren't going to sabotage their record profits to help potential competitors.
@poppinslops Sorry I missed your point. Ok, you said Modders have got games like Skyrim to work with the Oculus kits, but it doesn't translate very well. That's because A true VR game has to be build from the ground up to give us the complete VR experience. Those games you mentioned weren't built for true VR experience. With that being said, this is main reason why I think TF2 would be released in the first quarter of 2017. They need more time to get it right for both VR game play n couch to Tv game play. Trying to add VR support later on after TF2 has been released would certainly make it almost impossible to give it a true VR experience. Respawn would need to make the headsets mandatory for everyone... which they would never do. Why? They can always add both- VR game play n couch to TV game play. BTW, have you tried the oculus?
I've had an ever-so-brief go of Team Fortress on their 'Crescent Bay' kit... I'd played it on a monitor and done okay (playing as the Heavy), but the headset turned me into a liability. The tech is impressive, but I don't think it's suited to such fast-paced run & gun type gameplay... it's just too disorienting. Star Citizen and Project Cars make better candidates, as they're portraying a mostly 'seated' experience... if Titanfall didn't have the soldiers it'd probably work well with VR, but I'd say the 'Mech-Warrior' series would be a better choice (slower-paced, tank-like combat). 'Adr1ft' looks like it's circumventing these issues by putting the player in a zero-g environment and having them slowly float instead of running/jumping/falling etc... it's probably the most 'AAA-looking' first-person game currently slated for VR compatibility. However, I think it will take devs years to figure out how to do a Titanfall type of game for VR... We will see some 'from the ground up' FPS games (indie devs are already working on a few), but it's going take something like Half-Life 3 to sell enough units for the EA/Ubi/R* crowd to justify their full participation. 2017 is just too early to expect such mastery of the format... look at the internet (another 'inevitable' technological advance) - it was widely available in the 90's, but it wasn't 'essential' until the 2000's. Now we have consoles that all but require a connection to play multiplayer, purchase dlc and download patches... there's even talk of ditching the hardware altogether. Currently VR offers an integrated but optional experience... it needs to provide an essential experience. The 2020's will belong to VR... Porn will light he way.
@poppinslops Thank for the info. I'm really looking forward to trying out the oculus. keep gaming.
I absolutely loved the first one, the movement was good, titan vs titan was all about skill, and the maps were amazing and worked well with the movement mechanics. Only downside was the lack of content. I still occasionally start it up, kill some titans and kick ass... I wish the community didn't die so quickly. One of the major reasons I chose Xbox One over PS4. I'm glad the sequel is multiplat, because now PS4 users can experience the awesomeness of Titanfall. My guess is that the sequel will launch spring 2016.
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