How the Splatoon beta won me over

The Splatoon Global Testfire began tonight - was it enough to sell this player on the game? That answer is yes.

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bananlol1292d ago

It does look fun, but a competitive shooter without voice chat? How are you supposed to coordinate strategy?

Segata1292d ago

I played it and there is zero need for it. Everything is in small spaces and so frantic no time for voice chat plus you see everything going on the map on the gamepad.
Matches were 3 minutes and in that time for a turf ware it's simple paint more than them.

mikeslemonade1292d ago

Voice chat is necessary. So far it seems like a very team oriented game. 1.5 hours until the next session.

wonderfulmonkeyman1292d ago (Edited 1292d ago )

@ Mike
No, the VC was not needed for team coordination.
It's just like Ryudo said: matches are so quick and chaotic, and arenas just small enough, that being able to chat would make zero difference in overall coordination of teams.
Most of the time, your opponents are going to be right on top of you before coordination through voice chat would even have a chance to make a difference.
All team coordination takes place on the fly through attentive observation and simply knowing where the hot zones are.
Everyone converges naturally.

It would be nice to have chat in friend matches just for fun conversation, but Splatoon has proven beyong a shadow of a doubt that voice chat is not needed for team coordination.

You don't need someone directing you to figure things out in this game.

N4g_null1292d ago

Mike you are so missing out man. I know you don't have a wiiu yet you are always here in articles yet we are having so much fun man. You have two choices... tap your team mate to jump there or flank them and recover base. It is very easy to see. It is like a chaotic puzzle. So having voice chat would be a bunch of wait, stop, help mommy lol. This is how we use to play online shooters. There is nothing to complicated here. Camping will not save you!

Go get a wiiu man. Don't tell me you are broke! You know you want one ha.

ZeekQuattro1292d ago (Edited 1292d ago )

I'll can wait as I'm already sold. I have never played a game quite like this before. I need to catch up on some of my older games anyway and State of Decay is taking up a lot of my time at the moment as well.

N4GJD1292d ago (Edited 1292d ago )

I was NOT impressed by the demo, beta, or whatever it's called. So much that I'm no longer going to pre-order it (but instead, borrow it first). Moving left of right with the right stick and Aiming with the motion controls is REALLY difficult, like trying to learn to use 3 analog sticks with only two hands. Turn it off and use only the right stick, the dead zones and sensitivity (even adjusted) is almost just as difficult and, just weird. That is coming from someone really good at shooters! And get this, you can't even change anything to do with the controls, or even quit and match, without turning off the Wii U, or grinding through the match and then quitting. Really?

OtakuDJK1NG-Rory1292d ago (Edited 1292d ago )

uh before going online you can turn it off in the option and change the sensitivity

DragoonsScaleLegends1292d ago

I found the motion controls sucked and aiming with the right stick sucked almost just as much. For some reason the vertical sensitivity is higher than the horizontal sensitivity when they should both move at the same speed. The sensitivity option applys to both instead of letting us control them individually which means they should give us a option for vertical and horizontal sensitivitys.

If you get the vertical sensitivity the way you like the horizontal sensitivity is too low and if you get the horizontal sensitivity the way you like the vertical sensitivity is too high. Why shooters sometimes have mismatching sensitivitys without any option to change them separately I will never know.

Mikito111292d ago

The aiming is fine, takes a bit of time to get used to at first but I picked them up pretty quickly... Pressing Y to recalibrate helps at times too

wonderfulmonkeyman1292d ago

It took no time at all for me to get used to controls.
Aiming while moving was a breeze and if I ever grew disoriented, recentering my aim was just a press of the Y button away.

I don't want to insult you, but I cannot comprehend how you could have had a difficult time with the controls on this game.
My MOTHER could control this and she doesn't even PLAY shooters.
That's how easy it was.
Maybe you just need more practicing with the game.
It sounds like all you need is more time to get a grip on the controls.

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N4GJD1292d ago

And all those on neogaf saying there is no lag; really? They've obviously never heard of lag compensation and smoothing to hide it. I died without even being rolled over and had seen multiple double kills.

Servbot411292d ago

When a roller player dies the roller weapon itself doesn't lose momentum instantly, which is why you are getting doubled KO'd.

N4g_null1292d ago

Dude he is getting so owned lol.

OtakuDJK1NG-Rory1292d ago

I had a BLAST
Team Splattershot!!!

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