Unity CEO laments lack of innovation, calls events of current console generation "depressing"
Everything has been pretty much done by now. I think gaming has reached its peak. We know depend of software for innovation. Sure Morpheus, Oculus, and Hololens look like a next step, but me personally I prefer to play games the traditional way: with a controller.As for games, well, Indies seem to be the only ones that are innovative. I don't consider MS's TV integration ''innovative.'' ;. DRM and All in One system aren't the reason I buy gaming consoles. It's for games. Doing all of that just to compete with Google and Apple was unnecessary. Make a separate device for that and focus on competing with Sony and Nintendo in the gaming market. If you want to bring TV stuff, fine! Do it like Sony has been doing it. Games first, and then some extra stuff second
It HAS not reach it's peak! noway innovation will come but not in this gen of consoles but maybe next It's not about throwing in some innovation and hope it works out (wii did it but it worked) but not every innovation will work straight out of the box, you need to give it testings, time and then they got to think about the cost side of things hehe ignore the first paragraph but yea gaming games has I guess if companies don't take a risk
Gaming doesn't need innovation, it needs refinement!
@XiKurap... the last "gaming only" console was the gamecube. No streaming, no internet, no dlc, no media (music/movies) playback... just games. Unlike yourself, it seems there is a majority of consumers who like those conveniences. If they didn't then they wouldn't be buying the PS4's and XB1's or even the PS3's and XB360's. The slogan for this generation is: Come for the gaming. Stay for everything else.
* People who lack a creative thought process often reach arrogant and ignorant conclusions such as Riccitiello.
People agreeing with this moron need to check his resume. He may be gaming's greatest staller of innovation. He is the dismissed former EA CEO trying to extend the 15 minutes he received from his outlandish statements from the other day. Nothing to see here.
I think many of the fresh ideas of our time have come from the modding community. Developers essentially have closed the door on that community. I think they need to allow modding on consoles too, so newer and creative ideas can be brought to the table. Developers themselves dont like mods because they cant sell DLCs, yet they themselves are not willing to do anything that is out of line with whats out already since they dont want to take risks. If you think of it many of best games in the last decades were initially mods Teamfortress, Portal, Left4dead, Dayz, Counter strike. Moba genre wouldnt exist if it had not been for modders. I think Developers really need to allow mods on PC and console so newer and fresh ideas can come to light.
Why would anyone disagree with this?
No, not at all. AAA games need to stop copying each other. Be secure enough to do your own thing and budget properly. Just because your game doesn't sell like COD, doesn't mean it can't be a success. From Software is a very well managed studio, that doesn't required a massive budget to make an amazing game. They make a ton of profit and get lots of respect and all while doing their own thing. Quantic Dream is another great example of this as well.
Stop pumping out the same crap over and over, then.
Exactly!!! since 2006 we've been getting same milked she-it over and over, such as Assassin creed,Call of duty, Battlefield, Destiny, Mass effect, or any other BORING !! military inspired "open world shooter games".....gaming used to have Variety . im tired playing and seeing same she-it . something inovative and New please, long as it's not open world shooter i welcome it .
I'm starting to like this Unity CEO more and more.
He's the former EA CEO! You know, the company that churn out annualised titles worse than any other! Can it pal, you gladly milked every franchise in your old job, you're all of a sudden about reinvention...drastic change!
To be Fair Activision did it before them.
Actually when he was the ceo of EA he wanted new IPs. When those new IPs didn't sell as well as sequels (which is a given) he was fired. He wanted new games not rehashed sequels. He couldn't make EA the money they wanted because he wasn't satisfied with the games they were making.
This is the guy that said "this is a point that I think might be lost on many is a big and substantial portion of digital revenues are micro transactions. When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload. And then when you’re deep into the game, they’re well invested in it. We’re not gauging but we’re charging and at that point in time the commitment can be pretty high."
What we need is more creative and original games. Awesome new IPs and not sequel to AC, FIFA, COD ...!
Former EA CEO, the one to blame.
Yes we all know CEOs make the actual games at EA and all the other employees are just janitors and secretaries
Yes yes because the root of all of EA's past problems start with little Bob the mail man, CEOs are completely innocent and have absolutely no say in matters at companies /s
Middleware needs to return. Something that that doesn't try to max out graphic standards or is cutting edge, but rather is simple and basic.
Like Unity : )
Was thinking more like FF7 as redone with the game engine for Lost Ark, which is UE4, and give it full mini-game segments like for road battle. Instead of what Square's done with things like FF15 which has taken them over eight years and two from scratch games engines, the last of which they're apparently salvaging while using UE4.
Very true but sadly gamers are so entitled today that if something comes out that isn't maxing graphics then it gets called inferior or "last gen" and does poorly despite it being an amazingly fun game.
That's what indie is today. But indie has this whole mobile game shovelware misconception within the gaming community, or at least the ones that need to use it as a console war fodder. There are still retail A-AA games released, but getting hype for any game that isn't a big super marketing AAA title is extremely hard, and no one talks about them. I believe there is innovation and creative work out there, but it gets no coverage, praise, or attention from the gaming press or the community at large. Edit: After reading the replies to you, I think you may have been talking about the game engines. In that case, they still exist. Havok is probably the most used and the only one I can think of off the top of my head, but there are tons more. Otherwise, even things like Unreal and Unity don't have to max out graphics and features, and can be used to make the kinds of games that I was speaking about above.
Finish the products. is that so hard?
John Riccitiello, the GOAT the game community deserves.. said absolutely no sane gamer ever. He must think we all suffer from short term memory loss and forgot all of his past mistakes while running EA into being voted worst company in America.
To me it looks like consoles are just lacking lots of genres which would make the platform more interesting; simulation games, RTS, MOBA, strategy, 4X, etc. Of course there's a problem - the controller. The gamepad is very bad in many genres like strategy games, 4X games, fast paced FPS games, etc. Consoles would need a mouse and maybe even keyboard to be able to play more complex games (hotkeys are mandatory). I'm personally quite convinced that VR is going to be game changer. The games I have tested with Oculus Rift DK2 has been incredible already and the consumer versions are going to be much better. Again, there's a problem. VR games requires relatively powerful gaming machine which the current consoles doesn't quite provide yet. Next generation will most likely be ready. There are way too much hand holding and simplified game mechanism - like they would think that console gamers likes only simple and straightforward games. I hope things are going to change in future.
Riccitiello is spot on with his commit. I think the way to resolve this issue is to encourage most devs to have all the necessary game making tools(including mocap) build inside their company. The reason this needs to happen is because a lot of devs like use rehashed stuff to make their games. That includes rehashed animation sequences, textures, etc. Some devs go to great lengths to try hide or masked the rehashed content by tweaking them to make it look n feel fresh again. But unfortunately those rehashed contents can't be fully masked. The solution to this problem is to have everything(or most things) be build from the ground up.
Wish he thought like this back when he could have EA start over on Madden. It's a damn Ps2 game with updated graphics to hide the ugly...as best as it can. When players still ice skate into place since 2001 you know there's problems.
1985: "Video games will never catch on, they're all just for kids who should be doing their homework." 1996: "Oh man, the graphics aren't gonna get any better than 64 bits! It's IMPOSSIBLE!" 2007: "720p HD is the best, the graphics are never gonna get any better, so don't bother." 2015: "Games are dead, long live games." 2034: "I can't believe people used to use their hands to play. Imagine if people had given up on gaming, we'd be missing out on the holodecks!"
Things are kinda depressing. There are always gems but I haven't been thoroughly impressed since PS2.
Could not agree more! The reason im playing my Dreamcast right at this moment. Haha
Waves. The industry will swell, flood itself, then reinvent itself. Ideas may have become stagnant, but that doesn't mean everything coming out is a dismal rehash or failure in innovations eyes.
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